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Yaheydere

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DrGrimm:

--- Quote from: bacillus ---Tie-feeding can be done in two methods:

1.) Sharing
99 .sharenrg store will distribute the energy so that this cell gets 99% of it.

2.) Feeding
-1 .tieloc store
-1000 .tieval store
I'm not sure if this works anymore, but the idea is to 'override' the cell's -1 memory (for feeding, much like the -1 shot is a special case of positive-number shots), then the negative number forces the cell to 'eat' negative energy, thus giving the parasite 1000 nrg. I think that's the idea anyway, there's a whole bunch of variables that don't work like you think/hope they do.


As far as interesting behaviour goes, Spiral from the interesting behaviour part of the bestiary and Seasnake/Tribolis from the starting gate (somewhere   ) are probably one of the better ones. The first shows some swarm behaviour, the other two are worms.
--- End quote ---
I think they used the 2nd one on the tutorial for the tie bots but I'm not sure where I'v seen the first one.. I'v been trying to make a tie bot that latches onto enemies (been testing on T_Preservans) but they seem to latch onto Alga_Minimalis and each other for some reason

that's the script I was using
I might be missing something

cond
*.eye5 50 >
*.refeye *.myeye !=
start
1 .tie store
stop

bacillus:
Nothing wrong with amorphous globs. It's actually a sound strategy to entangle veggies into a bunch of conspecs tied together, then share the energy around. You may also want to wait until *.robage is greater than 20, otherwise you may be overriding the birth tie and forming a permanent one.
On a not totally unrelated note, refvar--myvar recognition is not too reliable, and one of the easiest codes to break by mutation. The current method of doing so is to put an arbitrary constant into, say, .out6 (-42 .out6 store) on birth, then using *.in6 *.out6 != to recognize other species.

DrGrimm:

--- Quote from: bacillus ---Nothing wrong with amorphous globs. It's actually a sound strategy to entangle veggies into a bunch of conspecs tied together, then share the energy around. You may also want to wait until *.robage is greater than 20, otherwise you may be overriding the birth tie and forming a permanent one.
On a not totally unrelated note, refvar--myvar recognition is not too reliable, and one of the easiest codes to break by mutation. The current method of doing so is to put an arbitrary constant into, say, .out6 (-42 .out6 store) on birth, then using *.in6 *.out6 != to recognize other species.
--- End quote ---

brilliant!

thanks for the help

but I must be going, I need to finish a powerpoint for school X_X it's 2 AM

bacillus:
Glad to help  

PeaceHeather:

--- Quote from: bacillus ---As far as interesting behaviour goes, Spiral from the interesting behaviour part of the bestiary and Seasnake/Tribolis from the starting gate (somewhere   ) are probably one of the better ones. The first shows some swarm behaviour, the other two are worms.
--- End quote ---

Flocking behavior?  There's something else I'd love to be able to figure out - I know that the mathematical "rules" are supposedly very simple, but that whole not-a-programmer thing gets me every time.


--- Quote from: Houshalter ---A sheperd is a bot that encourges the evolution of other bots in the sim. Of course that won't mean anything if you've never experimented with the simulator yet. Its really confusing at first but I did it and I have the attention span of a...
--- End quote ---

A T-shirt I MUST own someday reads, "All my friends tell me I have ADD, but I don't know what they're oh look a chicken!"



Heather

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