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Strange Attractors

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bacillus:
Just asking around if anybody's messed with these before. I got some pretty decent-looking Lorenz, Lorenz-84 and Pickover (All quite primitive trig/poly chaotic equations) renders from my own program, and am aiming to recreate the functions from Chaoscope. The main problem I'm facing with my version is the implementation of the IFS fractal. As you can (hopefully) see below, they're quite amazing (hope you like then, they took hours of tweaking), but don't seem to follow the dot-by-dot iterative structure of the others. Anybody know anything about this?

Panda:
I like them. I love the second on.

Numsgil:
Don't know much about them other than that they exist.  And games sometimes use them to simulate things like nebula in space games.

bacillus:

--- Quote ---I like them. I love the second on. smile.gif
--- End quote ---
Thanks. Funnily enough, it started off as a bundle of grain, and tweaking a parameter by 0.02 changed it into a phoenix  

--- Quote ---And games sometimes use them to simulate things like nebula in space games.
--- End quote ---
Cool, I actually made some very neat space-themed effects, like nebulae and vortices (not much to do with space, but they brought black holes to mind).

Houshalter:
I had a random image generator once I made in Just_Basic (free version of Liberty Basic). Nothing like this, just generated random rgb values and placed them in order on the screen one line at a time. It was one of my first and only projects that actually ended up like it was supposed to.  

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