Bots and Simulations > Evolution and Internet Sharing Sims
Evosim in size 2 environment
jknilinux:
Oh, OK, I already have a veggy cap at 5. . .
Anyway, reached 6 Mc, population oscillates between 30 and 60. . . 4 genes now, 65 mutations
jknilinux:
bah! gave up, I can't induce high mutation rates to get them out of the rut they're in.
Panda:
I was doing an evosim recently it got to about 5-7mcycles and most of the bots died, 1 left, I had mutation rates low on the mutations tab, is there anyting else I can to to lower the mutation rates
Numsgil:
Keep in mind that there are two factors that affect mutation rate: there's the per species (actually, per individual) mutation screen where you specify mutation rates of individual things like deletions and insertions.
Then there's the slider in the options tab that acts as a global modifier.
So if your mutation rates are still too high even with the slider set to its lowest value, you'll want to go in to the species tab and set the mutations there to be lower. Note that this only affects newly spawned individuals. Existing individuals each have their own mutation rates.
Panda:
What can I do on the per species to lower it, what would you advise?
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