Bots and Simulations > Bot Tavern

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Tilthanseco:
Naa; I think we should leave the multi-line editions alone, just now only stick to one line.
I added them back in.
Added *51 .out1 store


--- Code: ---start
*.body 200 <
*.nrg 200 > and
20 .dn store
.backshot inc
618 .eye5dir .focuseye add store
-1 .shoot store
50 .strbody store
*.eyef 0 > and
*.in1 *.out2 = and
-6 .shoot store
20 .up store
*.refvelup .dx store
*.body 200 >=
*.nrg 20000 > and
.repro inc
swapbool
*.numties 0 = and
*.eye5 70 > and
.tie inc
swapbool
not
10 .up store
or
*.refxpos *.refypos angle *.aim sub 35 *.focuseye mult add .eye5dir *.focuseye add store
-1 .shoot store
*.nrg 1500 >
*.body 100 < and
10 .mrepro store
600 .aimdx store
.mkshell inc
0 0 =
50 *.sharenrg store
*.refxpos *.refypos add .setaim store
*.nrg 2000 sub 300 div .dx store
1220 .eye4width store
*.body 200 <
3 .up store
0 .fixpos store
0 .dx store
*51 .out1 store

--- End code ---

Botsareus:
Some reasons I really want to chop HavingPhun:

1.) It's just that my version does a lot better with Wrap Around Off (Default settings)
having phuns version makes the robot face right most of the time, They end up in the bottom right corner.
2.) He was the first one to place an illogical post. I was supposed to catch it then, but I was too excited to post my stuff...
3.) I am keeping his sharenrg, it actually improves the robot



--- Code: ---start
*.body 200 <
*.nrg 200 > and
20 .dn store
.backshot inc
618 .eye5dir .focuseye add store
-1 .shoot store
50 .strbody store
*.eyef 0 > and
*.in1 *.out2 = and
-6 .shoot store
20 .up store
*.refvelup .dx store
*.body 200 >=
*.nrg 20000 > and
.repro inc
swapbool
*.numties 0 = and
*.eye5 70 > and
.tie inc
swapbool
not
10 .up store
or
*.refxpos *.refypos angle *.aim sub 35 *.focuseye mult add .eye5dir *.focuseye add store
-1 .shoot store
*.nrg 1500 >
*.body 100 < and
10 .mrepro store
600 .aimdx store
.mkshell inc
0 0 =
50 *.sharenrg store
*.nrg 2000 sub 300 div .dx store
1220 .eye4width store
*.body 200 <
*51 .out1 store

--- End code ---

Botsareus:

--- Code: ---start
*.body 200 <
*.nrg 200 > and
20 .dn store
.backshot inc
618 .eye5dir .focuseye add store
-1 .shoot store
50 .strbody store
*.eyef 0 > and
*.in1 *.out2 = and
-6 .shoot store
20 .up store
*.refvelup .dx store
*.body 200 >=
*.nrg 20000 > and
.repro inc
swapbool
*.numties 0 = and
*.eye5 70 > and
.tie inc
swapbool
not
10 .up store
or
*.refxpos *.refypos angle *.aim sub 35 *.focuseye mult add .eye5dir *.focuseye add store
-1 .shoot store
*.nrg 1500 >
*.body 100 < and
10 .mrepro store
600 .aimdx store
.mkshell inc
0 0 =
50 *.sharenrg store
*.nrg 2000 sub 300 div .dx store
1220 .eye4width store
*.body 200 <
*51 .out1 store
*.refxpos *.refypos add 999 store

--- End code ---

Tilthanseco:

--- Code: ---start
*.body 200 <
*.nrg 200 > and
20 .dn store
.backshot inc
618 .eye5dir .focuseye add store
-1 .shoot store
50 .strbody store
*.eyef 0 > and
*.in1 *.out2 = and
-6 .shoot store
20 .up store
*.refvelup .dx store
*.body 200 >=
*.nrg 20000 > and
.repro inc
swapbool
*.numties 0 = and
*.eye5 70 > and
.tie inc
swapbool
not
10 .up store
or
*.refxpos *.refypos angle *.aim sub 35 *.focuseye mult add .eye5dir *.focuseye add store
-1 .shoot store
*.nrg 1500 >
*.body 100 < and
10 .mrepro store
600 .aimdx store
.mkshell inc
0 0 =
50 *.sharenrg store
*.nrg 2000 sub 300 div .dx store
1220 .eye4width store
*.body 200 <
*51 .out1 store
*.refxpos *.refypos add 999 store
*.eyef 40 >=

--- End code ---

Botsareus:

--- Code: ---start
*.body 200 <
*.nrg 200 > and
20 .dn store
.backshot inc
618 .eye5dir .focuseye add store
-1 .shoot store
50 .strbody store
*.eyef 0 > and
*.in1 *.out2 = and
-6 .shoot store
20 .up store
*.refvelup .dx store
*.body 200 >=
*.nrg 20000 > and
.repro inc
swapbool
*.numties 0 = and
*.eye5 70 > and
.tie inc
swapbool
not
10 .up store
or
*.refxpos *.refypos angle *.aim sub 35 *.focuseye mult add .eye5dir *.focuseye add store
-1 .shoot store
*.nrg 1500 >
*.body 100 < and
10 .mrepro store
600 .aimdx store
.mkshell inc
0 0 =
50 *.sharenrg store
*.nrg 2000 sub 300 div .dx store
1220 .eye4width store
*.body 200 <
*51 .out1 store
*.refxpos *.refypos add 999 store
*.eyef 40 >=
*.refypos 998 store
--- End code ---

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