Code center > Darwinbots3
Realease date?
Numsgil:
Mostly a skeleton. Once I have a system that can handle something like animal minimalis, I'll start adding layers of features on top of that base.
I definitely want to support multibots that move around by "swimming", though. That's a definite.
bacillus:
Cool, that's a third of my wish-list ticked off
In case anyone's wondering, the other two are specialized materials, which looks like a definite as well, and hexagonal 'bricks' - these act as minerals that cluster together. With specialized glands, a bot can dissolve these for minerals (shell etc.), and regurgitate them. This would be a sort of abiotic factor in the environment to interact with that would allow bots to build shelters or hives.
Numsgil:
I do definitely want to play with things like ant bots making nests inside shapes by removing blocks of material. Instead of a grid (eg: something like Dig Dug) it'll probably work using shapes (this shape - union of negative shape primitives (circles, etc.)).
bacillus:
The reason I thought of hexagons is that they are the one of the simplest shapes that leave no gaps and fit neatly, so they don't become too much of a nightmare for the physics engine. Why not squares or triangles? Lets face it-I'm a Wesnoth addict
Numsgil:
Hex grids are cool. I'm totally all for them over square grids. But in this case I'm trying to avoid all grids, since they can take up a lot of memory if you're not careful.
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