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Author Topic: I flamma killer  (Read 2362 times)

Offline theblaze

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I flamma killer
« on: October 19, 2009, 05:15:05 AM »
heres the code
Code: [Select]
'uses tie feeding
'and shooting
'more to come(I hope)
cond
*.refdn
20
>
start
  1
  *40
  add
  40
  store
stop

cond
*.eye5
0
=
start
  1
  *40
  add
  40
  store
stop

cond
  *.refdn
  20
  >
  start
  100
  .aimdx
  store
stop

cond
  *40
  200
  >
  start
  1
  40
  store
stop

cond
  *.eye1
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  59
  .aimsx
  store
stop

cond
  *.eye2
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  46
  .aimsx
  store
stop

cond
  *.eye3
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  31
  .aimsx
  store
stop

cond
  *.eye4
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  16
  .aimsx
  store
stop

cond
  *.eye5
  0
  >
  *.eye5
  50
  <
  *.refdn
  20
  <
start
  5
  .up
  store
stop

cond
  *.eye5
  49
  >
  *.refdn
  20
  <
  *.refnrg
  500
  >
  *.refshoot
  0
  =
start
  -1
  .shoot
  store
stop

cond
  *.eye5
  49
  >
  *.refdn
  20
  <
  *.refshoot
  0
  >
start
  .dn
  .shoot
  store
  5000
  .shootval
  store
stop

cond
  *.eye5
  49
  >
  *.refdn
  20
  <
  *.refnrg
  500
  <
  *.nrg
  500
  <
  *.refshoot
  0
  =
start
  -1
  .shoot
  store
stop

cond
  *.eye5
  49
  >
  *.refdn
  20
  <
  *.refnrg
  500
  <
  *.nrg
  499
  >
start
  200
  .aimdx
  store
stop

cond
  *.eye6
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  15
  .aimdx
  store
stop

cond
  *.eye7
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  30
  .aimdx
  store
stop

cond
  *.eye8
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  45
  .aimdx
  store
stop

cond
  *.eye9
  0
  >
  *.refdn
  20
  <
  *.eye5
  0
  =
start
  60
  .aimdx
  store
stop

cond
*.eye1
0
=
*.eye2
0
=
*.eye3
0
=
*.eye4
0
=
*.eye5
0
=
*.eye7
0
=
*.eye8
0
=
*.eye9
0
=
*40
100
<
start
  4
  .up
  store
  5
  .aimdx
  store
stop

cond
*.eye1
0
=
*.eye2
0
=
*.eye3
0
=
*.eye4
0
=
*.eye5
0
=
*.eye7
0
=
*.eye8
0
=
*.eye9
0
=
*40
100
>
start
  4
  .up
  store
  5
  .aimsx
  store
stop

cond
  *.nrg
  10000
  >
start
  400
  .aimdx
  store
  20
  .repro
  store
stop

cond
1
0
=
start
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
0
.dn
store
stop

'initialize 1
cond
*.robage 0 =
start
31998 rnd 2 add 55 store
1 .tie store
stop

'initialize 2
cond
*.robage 1 =
start
1 .deltie store
stop

cond
*.eye2 *.eye8 !=
*.eye4 *.eye6 !=
*.eye4 0 >
start
*.eye2 *.eye8 sub .aimsx store
stop

cond
*.eye4 *.eye6 !=
start
*.eye4 *.eye6 sub .aimsx store
stop

cond
*.refeye *.myeye =
start
200 .aimsx store
stop

cond
*.vel 40 <
*.refeye *.myeye !=
start
40 *.vel sub .up store
stop

cond
*.nrg 4000 >
*.eye5 30 <
start
50 .repro store
stop

cond
*.eye5 50 >
*.refpoison 0 =
start
-1 .shoot store
stop

cond
*.eye5 30 >
*.eye4 *.eye6 %=
*.eye5 77 !=
*.refeye *.myeye !=
start
*55 .tie store
*55 .readtie store
stop

cond
*.trefeye *.myeye =
start
*55 .deltie store
stop

cond
*.numties 0 >
start
-1 .tieloc store
-1000 .tieval store
*55 .tienum store
stop

cond
*.slime 100 <
start
50 .mkslime store
stop

end


to do (aka need help with)
create shell
create poison
and the other one
« Last Edit: August 28, 2010, 04:47:13 PM by Shasta »