Code center > Suggestions
DNA Scripts
Old Henk:
Hi,
At current, we have DNA scripts, which really come in handy during evolution sims.
I don't know how far you've progressed with this PY, but I've come up with some more 'script handlings'
"ifs"
* If bot has more the X descendants
* If bot age is more then X cycles
* If number mutations is more then X
* If bot Memloc X is more then X"Thens"
* Save robot DNA (in autosave folder)
* Change this bot's color into X
* Kill all other bots and start new simulation with X of these botsHope some will be implemented...
Henk :)
Numsgil:
Eventually I'd like to see the scripts turned into a massive thing that can control the entire simulation while you're away.
So good work Henk, keep them comming.
Zelos:
the last one whit kill all the others can be useful. I think you also shall be able to make it evolutio like. like when we add the astronomy stuff. then we can have meteor impacts and valcanic eruptions than increase the albedo/absorbation of the atmosphere which cause the plants to get less energy and then it gets a food shortage. and then mmost bots die out.
Botsareus:
I like this one too....
Shen:
A couple more trigger ideas.
IF
More/Less than X Bots/Veggies
THEN
Increase/Decrease Veggie Feedrate/Repop
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