It would be a lot simpler if there was like a "north" or something for bots to refer to, imo.
As for *velscaler yeah, that's what I mean, although my plan has been to have some kind of counter whereby the bot enacts different behaviors based on its mean velocity. Like accelerate up - spin until slow - move towards target if seen - if nothing than + or - 45 degrees from initial heading then accelerate up again, etc.
Like the bot always scans for targets before moving after going too slow. That's the basis of the "movmenet" part of my bot [and bear with a programming newbie], entirely seperate from the targeting or chasing part.
Since I want this bot to go through my evo sim, I'm also worried about seperating the "daemons" coz I don't want critical bits to be lost.
BTW, my previous evo'd sim uses its own weird memory locations that I can't quite figure out how they work, so don't expect my bot to be anything special.