Code center > Darwinbots3

DB3 Questions

<< < (13/16) > >>

bacillus:

--- Quote from: Numsgil ---I'm including things like cilia and "enzyme gland" as part of the muscles.  Maybe vision organelles as well (add more, increase your sensitivity).
--- End quote ---

Does that mean different types of specialized muscle or just that muscle does all those functions?

Houshalter:
If i may make a protest here. You are talking about cillia, organelles, and enzymes. I didn't think darwinbots was intended to simulate only single celled creatures. Single celled creatures are fascinating but higher level behaviors are more on a level we can understand and interact with. DB3 shouldn't become bogged down in the simulation of one aspect of biology. Without specialization db is pretty much universal in that you can simulate, or at least attempt to simulate, various ecosystems and parts of real biology. Im hoping db3's specialization will enhance this, not defeat it.

bacillus:
I disagree with the new material system specialized cells are encouraged meaning that it is no longer advantageous to simply have each cell in the multibot do the same task    It forces diversity within multibots and pushes the entire program more towards developing complexity


Sorry about thelack of punctuation   My keyboard has gone haywire and it ook me two hours just to boot this morning     Going back and correcting miskates is also no longer an option thanks to this  

Numsgil:

--- Quote from: bacillus ---
--- Quote from: Numsgil ---I'm including things like cilia and "enzyme gland" as part of the muscles.  Maybe vision organelles as well (add more, increase your sensitivity).
--- End quote ---

Does that mean different types of specialized muscle or just that muscle does all those functions?


--- End quote ---

Both.  There are specialized muscles and more general muscles.  I'll try to balance it so that under certain circumstances lots of general muscle gets built (if you're a generalist), and under other circumstances lots of specialized muscles get built (if you're a specialist).



--- Quote from: Houshalter ---If i may make a protest here. You are talking about cillia, organelles, and enzymes. I didn't think darwinbots was intended to simulate only single celled creatures. Single celled creatures are fascinating but higher level behaviors are more on a level we can understand and interact with. DB3 shouldn't become bogged down in the simulation of one aspect of biology. Without specialization db is pretty much universal in that you can simulate, or at least attempt to simulate, various ecosystems and parts of real biology. Im hoping db3's specialization will enhance this, not defeat it.
--- End quote ---

They're just words which describe components common (or nearly so) to all life: movement, senses, metabolism, etc.  You can easily replace organelle with organ and the analogy would still hold.  When it comes time to actually implement I'll probably pick words that are the least jargon-y, so long as they have a nice mouth-feel when you say them.

bacillus:

--- Quote from: Numsgil ---Both.  There are specialized muscles and more general muscles.  I'll try to balance it so that under certain circumstances lots of general muscle gets built (if you're a generalist), and under other circumstances lots of specialized muscles get built (if you're a specialist).
--- End quote ---

That seems like the best option to go, and the best compromise for multi- and single-bots but wouldn't it be easier to have a general command make equal proportions of all the specialized muscle instead of making a specific type of muscle that adds no unique functionality?

EDIT=>Yay, punctuation's back!

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version