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DB3 Questions

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Shasta:
Would people be interested in a REST based link with the online bestiary?

Arzgarb:
I'll have to change my previous comments a bit, because a thought hit me. In the vision thread someone mentioned linking vision to light, so that bots couldn't see in the dark and would have to use smell, hearing etc. instead. But to have working ecosystems in the dark, we must also have an energy source that isn't dependent on light. So, maybe we could have the substance leaf linked with sunlight, but also explicit veggies that receive energy independent of sunlight, something like chemosynthesis.

jknilinux:
Hey prsn,

While you're at it, there's an idea I had from a while ago where sunlight would come from the top of the screen and any bots present would cast a shadow under them. We never got anywhere with it, but I think there may have been supporters of this idea other than myself. The intention is to make algae grow in a more "plant-like" manner. For instance, we should start to see stems, leaves, etc... if this change is put into effect. Just an idea.

Matz05:
Veggies should have higher costs!
This will promote a more sedentry lifestyle.

If we have chloroplasts/any substance that confers photosynthisis; maybe it should also reduce efficency?

bacillus:
How are body substances going to be handled? Although it may be wise to try multiple ideas and test each of them individually, I think the best way to go would be some sort of exponential pricing system. For example, if every 50 units of substance will halve the cost, then 50 muscle and 50 fat will cost way more than 100 muscle or 100 fat. Such a system would allow a large room for single-cell flexibility, but still richly reward a species for multibots and specialized cells. Another idea closely linked to this is paying for chunks of material-if you want to increase your fat storage from A to B in one cycle, an linear approximation of the cost curve results in an overhead paid for large chunks. This encourages bots to increase their storages by small increments, as sudden growth results in extreme wastefulness.

Other methods of handling this could include a body-based material cap, or one requiring a focus on one or two material types, or a mix of these. Anyway, just thought I'd throw a few ideas around, anyone else got any other ideas on the topic of cell materials?

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