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Botsareus:
If RobotA creates a tie with "tie id 4" to RobotB what happens if RobotB then tries to make a tie with RobotA using the same id "tie id 4”? Is this command simply ignored?

P.S.

I know two robots can only have one tie between them... But does this mean the tie command is ignored after one tie between two robots but the original "tie id 4" remains?

Thankyou for help.

Ta-183:
I haven't really done anything with ties yet so I'm not entirely sure, but bots can only have three ties so I don't think 'tieID4' is even a valid tie ID. But I might be wrong. Actually, make that likely wrong.

Moonfisher:
Hmmm I'm pretty sure bots can have more than 3 ties, but they may only be able to form 3 of them at the time (With the exception of birth ties)
I think the birth tie has ID 0 in the parent but ID 1 in the offspring.
My guess would be that ties not formed by yourself start at one and increase. (Since I always use *.numties .deltie store to clear ties and it seems to work)
Also if you write .tie inc you can form several ties, so even if you don't give them an ID I'm asuming they still recieve a unique ID (But I may be wrong).
But what I'm saying is that the tie can have different ID's at both ends... how exactly the ID is determined I'm not sure.

You'll run into another problem though... tie physics and tie angles. Multibots are very stiff an ackward and have problems facing the direction they want, and if they reproduce or make a new tie while tied the tie angles get all messed up by the birth tie somehow. I think 2.44 may have made some improvements, but there are some anoying bugs in that version IMO (Using 2.43.L)
Just saying, multibots are tough to work with... you can make a snake or an inchworm fairly easy, but once it gets more complicated the ties just tend to get in the way.
Personaly I think the most powerfull MB you can make (For F1 rules) would be a fungus tie feeder of some sort , like the evolved version of fruitflies that flourished on IM, wich survived by tieing the alge together and swarming anything hostile (Not sure how they could tell the difference, but they remained "dormant" feeding slowly from the alge till something tryed to attack the alge).

Numsgil:
There used to be limits on ties, but the current program let's you have unlimited ties.

If a ties is being created between two bots and another tie already exists between those bots, the old die is deleted and replaced with the new tie.  This is the reason you can snap birth ties by forming a new tie with the parent and deleting that one.

Ta-183:
Haha, I remember flyfruit. There was also an evolved Seasnake that had apparently been infected with flyfruit DNA as well as it's own DNA multiple times, and grew into a lethal fungus that whooped the ass out of even the most advanced man-made seasnake. I miss IM. It doesn't work right in 2.44, but I haven't tried 2.43L recently.


I may develop a fungal Slam-Funk strain though, I have one version that uses teamwork to hunt (but can't tell foe from food yet).

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