Bots and Simulations > Untagged bots

Slam Funk 1.0

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Moonfisher:
Not at all, took a look at it, it looks a lot like the one in Excalibur which is where I stole the eyes for my first bot
EDIT: Actualy noticed what I wrote wasn't quite right... the robage gets multiplied by .tie which is 330, so I guess the memmory location wraps or something and hits .delgene at times.

ikke:

--- Quote from: Ta-183 ---Like some of the other concepts I used, I took the eye routine from gimmick. Hope I don't offend.
--- End quote ---
Gimmick started out by stealing the unique features (gimmicks) of bots it couldn't defeat. I'm not offended, steal with pride

Ta-183:
It worked! The issues I was having are gone. Now there are only a few things left to work out before I can do some final tweaking of some of the values and let this baby rip. The only bug left to work out is this odd behavior it has where it will sometimes hover a ways a way from a bot. I tried to fix this by adding an approaching routine, but now they will sometimes orbit veggies. I need to take a deeper look at this. But other than that, the IFFF and situational conditions work like a charm. It still doesn't get past beholder (which is where the current build of 1.1 is stuck) but I'm really thinking about stealing it's eyes. SF2 can fight off beholder pretty good, but it gets swarmed very quickly. How did you get past it, ikke?


Version 1.1 is running stable and effectively. Even though it fails to beat beholder, I finally put in Gimmick's eye system for testing. I'll see how good it does when I get back, and after that all that is left is final tweaking and optimization. SF1.1 will be released for the F3 league in earnest by tuesday at the latest. Version 2.00 will take a while longer, scince I plan on testing out eyebot's system as a replacement. And if I can figure it out, I might try beholder's system, too. Though beholder really only beats me by swarming to death...

ikke:

--- Quote from: Ta-183 ---How did you get past it, ikke?
--- End quote ---
I based Gimmick on Defence, so I had a headstart. In general when advancing I did one of three things (more or less in this order)
1) I stole the code that caused the opponent to be superior.
2) I countered the code that made it superior by inventing my own
3) I stole code of the next bot in the competition.

By stealing I got understanding of genes and the associated sysvars and how they had to be used. I often pitted variants of gimmick (differing in code or parameters) against each other to see which code was superior.

Ta-183:
Well, it looks like I'm going to have plenty of time to do that now. I f*@^ing got suspended from school because of my computer usage (nothing to due with DB, it's my budding career as a military historian that bought me this little... delight....    ) I have been taking a different route, instead of trying to change it's behavior, I've been trying to improve it's general performance. This mainly has to do with aiming, targeting, reproduction, and other factors. I could beat beholder if I could just get these bots to reproduce faster and better.

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