Code center > Darwinbots3
Darwinbots 3 Progress
Shasta:
--- Quote from: Numsgil ---I must be misunderstanding something then...
You can use XNA to write a game to use XBox live, right?
--- End quote ---
Yes you can.
--- Quote from: Numsgil ---And there's something called Games for Windows LIVE which lets PC and XBox gamers play together.
I'm assuming here that the XNA functionality which allows you to write for XBox LIVE seamlessly integrates in to Games for Windows LIVE.
--- End quote ---
Well, yes this is how is should be, but unfortunately no you can not create (with XNA) a game that will work on both platforms through LIVE. GFWL is very much locked down, note how many games actually have cross-platform play versus the number of games that have a xbox and pc version.
--- Quote from: Numsgil ---So you should be able to run a game instance on your XBox, and another instance on your PC, and have multiplayer that way. Then, I'm hoping, you can have the PC version be something like we're used to, with mouse interfaces and the whole bit. And you can use it to connect to your XBox over LIVE and send over either parameters for a new sim or bots or something like that.
Since the version on the PC has access to the whole .NET framework, PC instances can even act as an indirect bridge between the XBox instance and the internet at large.
Right?
--- End quote ---
This brings us back to my earlier comment, to do this a person will need some form of visual studio w/ xna (free), and a creators club membership (pseudo-free). With the creators club membership you can use the system link in visual studio (a connection between the xbox and pc) to "test" multiplayer and we could then pass data this way.
Numsgil:
Ah, well that sucks
Found this link saying what you are about GFWL. Sort of surprises me really. But I guess if you could release for PC, Microsoft wouldn't make any money from you using their LIVE infrastructure.
So yeah, looks like we'd need at least one person with creators club to bridge the gap between XBox and PC networks. But the XBox versions can still run zero bot sims and network with other XBox zerobot sims if nothing else...
Shasta:
--- Quote from: Numsgil ---Ah, well that sucks
Found this link saying what you are about GFWL. Sort of surprises me really. But I guess if you could release for PC, Microsoft wouldn't make any money from you using their LIVE infrastructure.
So yeah, looks like we'd need at least one person with creators club to bridge the gap between XBox and PC networks. But the XBox versions can still run zero bot sims and network with other XBox zerobot sims if nothing else...
--- End quote ---
Yes it is annoying, the vibe I get from XNA (though I really like it) is that it is really just meant for the xbox and windows games are somewhat of a "oh well, you can do those too"
bacillus:
Say, has something changed in the repository? I'm still using my original username and password, but it keeps rejecting me.
Numsgil:
Everything should still be set up. It might be using a different password than you think. Search through your email for one called "Your hosted-projects.com user account has been created", it should tell you the password the account was set up with.
You can change it by visiting clicky. The "Account Name" is Numsgil.
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