Sorry, I haven't been able to commit anything over the past while. It sounds like the physics engine is all done. If I commit my code now, am I in danger of screwing up any work on the island resolver?
I haven't touched anything dealing with islands specifically for that reason. Update to latest, and then commit your changes. If there's a conflict, Subversion will let you know.
Why not a P2P between your xbox and PC?
You can't, the System.Net namespace is one of the areas that is essentially gone from the .NET compact framework, the only things you can use out of it are the ICredentials interface and the NetworkCredentials class. No sockets, no internet access, and really no access to your pc either.
Right, but it has LIVE access through XNA. And you can (I think) run LIVE on a PC running an XNA game, too.
So at the very least you should be able to communicate between the XBox and PC that way. My thinking is that the XBox version is a pretty dumbed down version, and you interface with it mostly over soemthing like LIVE.
Yeah, I heard that, too. But having a P2P network would actually work really well in practice for IM. Have it so that when you first get on you find maybe 3 or 4 "neighbors" you share organisms with. The end result is a vast network of indirectly connected sims. Would be pretty cool.
We'd only need a central server little or at all.
Also note that even if we did get it to somehow work, anyone who wanted to use it would probably have to own a creators club membership.
Yeah, that's true for now. Which is why it's so nice that you can get free memberships if you know where to look
Ultimately I'm hoping to have it be a Community game. The barrier for entry is low enough I think we could make it. Then anyone with an XBox could run it.
Why do people want it on the xbox?
Mostly 'cause it's cool And the XBox 360 is sort of like a mini super computer. It has three cores running at 3.2 GHz each. And some crazy SSE (though I don't think it's accessible through XNA). That's more computing power than even most modern desktops have. If you took all my other game systems and desktops (and I have quite a few), and put them together, my XBox would beat them all out hands down.
There is a .NET framework for P2P I think http://msdn.microsoft.com/en-us/library/aa371704.aspx
will only work on windows which is a shame but its there
Hey, that's pretty cool. Thanks for the link