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Darwinbots 3 Progress

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bacillus:
So the basic cell components cover about 85% of all cell operations, and the rest can be used with the old substances, eg. poison/virus, which can also be gradually replaced in later versions.  

As for different environmental components such as sand/air/water, this could be more complex if it models real life properly, as they do not differ only in physical but also biological properties.

Prsn828:
In theory such things would have impacts on the way the bot functions and what it can do, but what actually happens is still to be seen.

Until we have M1 working there isn't much of a chance of seeing anything of this sort just yet.  Don't expect to see water in M1, lol.

Arzgarb:
My 2 cents:

You talked about making multibots by making bots "sticky" and creating hinges on contact. Could that be used later on to make shell out of sand by sticking it to the bot's skin?

Also, has it been decided yet whether bots will gain energy by shooting, ties or phagocytosis(sp)? If phagocytosis is chosen, how will it be done? Someone else talked about bots opening "mouths" to their fronts, or bossibly to any side. I think the eater bot could then apply a force to another bot (with a .pull sysvar or something), trying to pull it through its mouth. The other bot could escape by simply running away or killing the eater before getting digested, but if the eater it smart enough to close its mouth, the food stays inside (it could still shoot). They could be treated like a shape in a shape, like bots in the sim.

And then about fat, chloro and muscle: will there be a limit on these total, or individual limits? If there will be a total limit, what happens when it's been reached, and the bot tries to make muscle, for example? Will nothing be made, or will muscle be made and fat/chloro removed?

Yay, first post ever after years of lurking  

Numsgil:

--- Quote from: Arzgarb ---My 2 cents:

You talked about making multibots by making bots "sticky" and creating hinges on contact. Could that be used later on to make shell out of sand by sticking it to the bot's skin?
--- End quote ---

It could, but I'll probably just do something like a bot eats some sand and then excretes it to form shell.  Or more likely a bot can produce 1 shell for X nrg, but if it has sand in its gut it can produce shell for 0.2X nrg, or something like that.  But then that sand shell places certain limits on how a bot can move (can't stretch or grow for instance).  I'm still playing with the exact specifics.  I'm trying to model it relatively closely on how diatoms work vs. how an ameoba works (basically it has no shell) vs. how something with a thick cell wall works.


--- Quote ---Also, has it been decided yet whether bots will gain energy by shooting, ties or phagocytosis(sp)? If phagocytosis is chosen, how will it be done? Someone else talked about bots opening "mouths" to their fronts, or bossibly to any side. I think the eater bot could then apply a force to another bot (with a .pull sysvar or something), trying to pull it through its mouth. The other bot could escape by simply running away or killing the eater before getting digested, but if the eater it smart enough to close its mouth, the food stays inside (it could still shoot). They could be treated like a shape in a shape, like bots in the sim.
--- End quote ---

Again, still working through the specifics.  Check out this forum post I did not some long ago in another forum, which lead me to this link which talks about how zooplankton feed.  It also is almost impenetrable with biology jargon, so progress is slow

What I'm thinking is that phagocytosis involves one bot swallowing another whole, but that bot doesn't necessarily have to be dead so it can fight back.  Once in the gut the feeding bot begins releasing chemicals which start dissolving slime and shell, and then eventually begin digesting fat and muscle and all that.  The bot that was eaten can fight back if it's still alive, and maybe kill the bot eating it and escape.  The feeding bot latches on to its prey with something like a rigid tie, and slowly draws it into its mouth, which ends up moving both bots together if they're about the same mass (think a frog which eats by sticking its tongue onto another frog and pulling really hard).

Shots probably exist as a soley offensive weapon, designed to kill another bot before ingesting it.  And ties allow very small bots to attach themselves to a much larger bot and siphon off nrg, sort of like a mosquito.  The much larger bot would have a hard time getting rid of the smaller bot.

But as I examine this link, I'm hoping maybe some new and interesting feeding methods might come to mind.


--- Quote ---And then about fat, chloro and muscle: will there be a limit on these total, or individual limits? If there will be a total limit, what happens when it's been reached, and the bot tries to make muscle, for example? Will nothing be made, or will muscle be made and fat/chloro removed?
--- End quote ---

I'm thinking no limits at all.  A bot gets a "normalized" quantity as a readback from its sysvars.  Like *.chloro might return 899, meaning that a bot is 89.9% made of chloro.  The bot itself might be tiny or really, really massive.

Arzgarb:

--- Quote from: Numsgil ---
--- Quote from: Arzgarb ---And then about fat, chloro and muscle: will there be a limit on these total, or individual limits? If there will be a total limit, what happens when it's been reached, and the bot tries to make muscle, for example? Will nothing be made, or will muscle be made and fat/chloro removed?
--- End quote ---

I'm thinking no limits at all.  A bot gets a "normalized" quantity as a readback from its sysvars.  Like *.chloro might return 899, meaning that a bot is 89.9% made of chloro.  The bot itself might be tiny or really, really massive.

--- End quote ---

Right... So if the bot is, say, 70% chloro, 20% muscle and 10% fat, and size 100, and tries to make 10 more fat, it would after that be about 63,6% chloro, 18,2% muscle and 18,2% fat, and size 110? (If chloro, muscle and fat will be the final substances)

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