Code center > Old Suggestions Awaiting Programming

Offline FTP thingy

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shvarz:
That would be extremely useful and fun!
Do we have enough space on our web-site?  In order for it to do what we want it to do, it should be possible to have at least a thousand bots on the server.

Numsgil:
The server has 500 megs on it, so yeah, I think we have room.

An even cooler but more involved method would link a bunch of sims together so where one ends the other begins.

Like this:

Sim 1 <-> Sim 2 <-> Sim 3

When a bot leaves through the right side of sim 1, it enters into Sim2.  You get the idea.

The world to the bots' point of view would be continuous.  The different cycles/sec on different computers would be very interesting, especially with mutations involved.  I'm not sure the exact effect they'd have, but I think it'd be pretty cool.

Endy:
DB's response to Tierra Server. :D

Endy B)

Shen:
The idea im chasing here is effectivly an open ecosystem. With the constant introduction of old bots it would really help natural selection. For example, I ran a sim for  ~5 million cycles last night and saved a bunch of the robots and started a new sim with the mutants and the original bot. The original wiped the floor with them even though its very very basic.

If the original is introduced at intervals you effectively change the closed system of DB into a infinite world where bots can 'migrate' outside the sim and come back at any time. The upshot being that you would always have competition and the best bots would always survive. And if you had a limit on the number of bots saved on the server, the most successful bots would take over the server database by simply being more numerous and thus more likely to be selected for uploading.

PurpleYouko:

--- Quote ---The idea im chasing here is effectivly an open ecosystem. With the constant introduction of old bots it would really help natural selection. For example, I ran a sim for  ~5 million cycles last night and saved a bunch of the robots and started a new sim with the mutants and the original bot. The original wiped the floor with them even though its very very basic.

If the original is introduced at intervals you effectively change the closed system of DB into a infinite world where bots can 'migrate' outside the sim and come back at any time. The upshot being that you would always have competition and the best bots would always survive. And if you had a limit on the number of bots saved on the server, the most successful bots would take over the server database by simply being more numerous and thus more likely to be selected for uploading.
--- End quote ---
The easiest way to achieve this will be to add it to the scripts. We just need to set it up to save a robot file at intervals (programable from scripts) then reintroduce either the original bot or one of the saved mutations at other intervals (again programmable from scripts)

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