Bots and Simulations > Simulation Emporium
Any other Zerobot Sims?
Numsgil:
It shouldn't take that much effort to get a virus going. The few zerobot sims I've done, plus Testlund's experience with them, seem to indicate that they should just be appearing as one of the first things to develop. It's weird if you don't see any. Maybe costs have been changed for viruses relatively recently.
Testlund:
--- Quote from: Endy ---Vision doesn't seem strictly necessary, mine have managed fine with getting info from ties, though it took them forever and a day to develop that much. I had to help them with feeder veggies until they were efficient enough on their own, though.
You can normally get some good starting DNA just by hyper mutating a single zerobot. You just set Point mutations to 1 instead of 5000.
--- End quote ---
Good to hear. I guess I'll just have to be patient then. I started with point mutations set to 32, which is quite low.
Endy:
The basic stuff is easy to evolve, the mutation settings seem to limit higher numbers from entering the genome. Even with point mutations set to 1 and a range of 1-999 it takes forever. I took another look, and the bot mine got it's repro ability was a "random bot" not a strict zerobot like mine was. Still going to keep it, since it has so much time invested into it now.
Went looking and found some of the other zerobot sims, in the evolution and internet sharing sims. Going to see if I can't make a more interesting hybrid with some of their DNA.
Endy:
They started pulling forwards again
They're up to 0.85 of standard costs. Might just be able to enter them in as an F1 bot soon
Numsgil:
That would be pretty cool.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version