Bots and Simulations > Simulation Emporium
Any other Zerobot Sims?
Ta-183:
--- Quote from: Endy ---Just copy the dna from the robdna menu into a blank text file.
Ctrl-C still works, even though it's not really obvious.
--- End quote ---
No, I mean when I load a saved sim. There's no way to do that with 499 bots. (I think it's down to 497 now. Poor wandering bastards.)
Unrelated; The 500 bot sim now shows 41 shots per cycle. I know of three of the bots that shoot, but now there's a fourth one. I just can't find the little bugger, and it's driving me mad! Now again at 2.56 million cycles, there are now five shooters. Found the new one, but number four continues to elude me.
Endy:
That's odd, it shouldn't be doing that from a saved sim. You might want to try restarting with just the shooter strains.
Ta-183:
Well, I'll have to load a save now, my brother closed the sim to play Fallout 3. Thing is, I wanted to wait until one of the bots developed reproduction, then splice all three of the genes into a bot with a long genome to leave room for new functions. So now I have to find a way to get rid of that damn error, or I lose over 3 million cycles and two days of evolution.
EDIT; Sweet, saved sims work. Though still no repro. How long does reproduction usually take to develop, in cycles? Once it appears, I want to turn costs on to weed out all the crap. Also, how long before any kind of eye function can be expected?
Testlund:
--- Quote from: Ta-183 ---How long does reproduction usually take to develop, in cycles?
--- End quote ---
I think somewhere within 10 M cycles you would have a stable reproduction. I've had some bad luck with my own sims after several tries where the population just slowly decline. Any bot that tries to evolve a useful function dies. It wasn't like that before. I will NOT give up on using costs! It SHOULD work despite costs!
Ta-183:
10 million cycles, huh? Lets see.... 43 hours and I'm at a hair over 4 million cycles. I like this computer. Shouldn't be too long then, especially with 488 bots. (Yes, more died from shots. I find it comical how half of the shooters are using info shots.)
EDIT; I'm going another route on my second PC. Due to an outdated CPU, standard zerobot evolution methods are unfeasible. I plan on using existing, basic zerobot genes and splicing them together with additional random genes to facilitate faster evolution. Does anyone have a first generation zerobot reproduction gene? I have movement genes and shooting genes from my own zerobots, so I need additional zerobot DNA to keep it inline with the idea of evolving a pure zerobot.
EDIT 3/22: Great, shots are up to 108 per cycle and I've lost count of the shooters. I'm loosing bots at a rate of 10 bots every million cycles. Hopefully reproduction will save the day. Then I'll be able to end the sim and splice some genes.
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