Bots and Simulations > Simulation Emporium
Any other Zerobot Sims?
Prsn828:
--- Quote from: Endy ---It is neat how they evolve to work together to overcome problems. Kind of like a primitive colony
Could you upload the sim? Curious now what it looks like.
I think I'm going to start using Insertion mutations instead of Point to introduce more novelty. Point mutations tend to be in the same number range as before, so in a zerobot it tends to have mostly lower range memlocs. Insertion seems to rove over the whole spectrum so should be more useful. It kills the sim when it's set at one, so I'm going to try a scaled back run in hopes they make use of the more advanced dna.
--- End quote ---
Sure, here is one of the recent saves.
To be honest, I didn't even change any of the specific mutation settings, just the overall mutations depending on how things seemed to be going (When they begin to make progress I scale down mutations to avoid Muller's Ratchet, but if the diversity crashes I crank it up really high.)
Every once in a while I find I need to change things around. Sometimes I change the number of Veggies, other times I just tweak the costs or mutations. I also had to hand-feed the bots a few times, because at first they were just sitting still fire at nothing. Now they move so it isn't a real issue anymore.
Endy:
--- Quote ---Every once in a while I find I need to change things around. Sometimes I change the number of Veggies, other times I just tweak the costs or mutations. I also had to hand-feed the bots a few times, because at first they were just sitting still fire at nothing. Now they move so it isn't a real issue anymore.
--- End quote ---
I've always seen it as slowly increasing the challenges they face. I imagine RL evolution had much the same thing occurring, life having progressive challenges it evolved to overcome.
It's odd how they're making poison. Could just be random or they are trying to defend themselves.
Prsn828:
--- Quote from: Endy ---
--- Quote ---Every once in a while I find I need to change things around. Sometimes I change the number of Veggies, other times I just tweak the costs or mutations. I also had to hand-feed the bots a few times, because at first they were just sitting still fire at nothing. Now they move so it isn't a real issue anymore.
--- End quote ---
I've always seen it as slowly increasing the challenges they face. I imagine RL evolution had much the same thing occurring, life having progressive challenges it evolved to overcome.
It's odd how they're making poison. Could just be random or they are trying to defend themselves.
--- End quote ---
Now that you mention it, you are right. I never really thought about that, but they do make poison, and I have had that and shell be created in several separate zerobot sims. It actually seems to happen a lot. I don't know about how well increasing challenges applies to real life though. It seems more like evolution has a tendency to fight itself, always trying to improve the predator, then the prey, and then the predator again. If you think in that way, we are the predator, setting the costs for our prey, the bots. Only difference is that we don't evolve and they do... now that is kind of creepy
Endy:
Well, we're still evolving, just much slower than the bots
I think the main stresses for us are STD's and the various population migrations going on. From a species view evolution is attempting to realize every possible combination that can survive. The more that we learn to cure/fix the more genetically diverse our population should become(assuming we don't change the genome itself).
Numsgil:
I definitely think in the next 60 years (probably much sooner), we'll start tinkering with our DNA in earnest. It's actually one of the non-AI ways to reach the technological singularity, with successively smarter generations of humans understanding how to modify their genome even more.
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