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Any other Zerobot Sims?

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Endy:
I'm thinking some of the DNA compacting is being done to cut down on the odds of deadly mutations occurring, "2 .sx store" is harder to effect than something like "1 ++ .sx or store".

The One trounced it  

It gets eaten alive by tie feeding and sharefeeding. After several fights it can pull off a win against C_Ancestralis.  

I'm going to try and either evolve it to sharefeed or evolve a strict sharefeeder zerobot and combine their DNA. They're still having trouble finding food, the few times C_Ancestralis won were when the zerobot didn't find food. Not really sure how to get them to evolve to some of these things.

Prsn828:

--- Quote from: Endy ---I'm thinking some of the DNA compacting is being done to cut down on the odds of deadly mutations occurring, "2 .sx store" is harder to effect than something like "1 ++ .sx or store".

The One trounced it  

It gets eaten alive by tie feeding and sharefeeding. After several fights it can pull off a win against C_Ancestralis.  

I'm going to try and either evolve it to sharefeed or evolve a strict sharefeeder zerobot and combine their DNA. They're still having trouble finding food, the few times C_Ancestralis won were when the zerobot didn't find food. Not really sure how to get them to evolve to some of these things.
--- End quote ---

I have noticed that in my zerobot evolution sim there is a common theme going on where the bots that begin to tie to the veggies (even if they don't feed) are the ones that are most successful.  My sim has monster veggies though...  Anyway, what I am getting at is that the problem with tie-feeding slaughters can probably be fixed by evolving your bots with large veggies that can do nothing but be moved by other bots.  On the other hand, this could also weaken your bots in a lot of other areas, as it isn't the most challenging of environments unless the bots start fighting amongst themselves.

Endy:
Yeah, learning to tie does seem to be a common trait. I'm guessing your veggies feed the other bots and so they're attempting to remain close in order to maximize the chance of being fed.

My current thinking is that their ability to shoot is undermining their ability to learn any other feeding methods.

I'm planning on either using a shotgun approach using hypermutation or wiping out their shooting ability while raising the costs on shot formation to encourage them to evolve tie or share feeding. Once I get the desired DNA I can then induce viruses to splice them together so they have both abilities.

Prsn828:

--- Quote from: Endy ---Yeah, learning to tie does seem to be a common trait. I'm guessing your veggies feed the other bots and so they're attempting to remain close in order to maximize the chance of being fed.

My current thinking is that their ability to shoot is undermining their ability to learn any other feeding methods.

I'm planning on either using a shotgun approach using hypermutation or wiping out their shooting ability while raising the costs on shot formation to encourage them to evolve tie or share feeding. Once I get the desired DNA I can then induce viruses to splice them together so they have both abilities.
--- End quote ---

Actually, my veggies kinda just sit there.  I am making the zerobots do all the work
Right now they have decided to spin and shoot constantly, and when they get enough energy they reproduce, creating a temporary tie to the veggy and flinging it across the simulation to be fed on by the other bots.  Now that I think about it, this is actually a good example of unconscious teamwork.

Endy:
It is neat how they evolve to work together to overcome problems. Kind of like a primitive colony

Could you upload the sim? Curious now what it looks like.

I think I'm going to start using Insertion mutations instead of Point to introduce more novelty. Point mutations tend to be in the same number range as before, so in a zerobot it tends to have mostly lower range memlocs. Insertion seems to rove over the whole spectrum so should be more useful. It kills the sim when it's set at one, so I'm going to try a scaled back run in hopes they make use of the more advanced dna.

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