Obviously that's not a new idea. What else isn't? I think it'd be good to get a summary of features up.
Actually, as of today the new shape of the bots is back under scrutiny.
This is because of my realizing that it is, as far as Nums and I are aware, impossible to make a capsule with varying sizes for the ends without either 1) using complex trig to calculate exactly where the polygon connection goes, or 2) allowing the bots to have a concave (indent like) feature.
Both of these could pose a problem for anyone that wants the program to run at a reasonable speed.
Right now there are several alternatives being considered:
A) Polybots, or bots made of polygons.
Distorted Elliptical bots, like a bent circle.
C) A combination of A and B, or of A and plain, circular bots like we have now.
D) Capsules can be used, because someone was (hopefully this is the case) kind enough to point out a better solution to the problem with this kind of bot.
As far as the current progress is concerned, we are working on the physics engine, but due to this little oversight about bot shape, are unable to continue until this problem is sorted out. Of course, other things are being done right now, but this is where most of the action is.