Code center > Bugs and fixes
Things to fix list
PurpleYouko:
Problem: Phantom shots 2.
Details: Shots are still torroidal when the sim isn't. A bot on the bottom can shot through the solid base and the shot comes in the top
Related to Phantom shots above.
Level: Medium
Resolution: Fixed!
Modified some shots management code
PurpleYouko:
Problem:
--- Quote ---The left wall is solid for some bots. Cant figure out why yet but some bots are fine and others act as though its non torroidal.
--- End quote ---
detail: Sometimes a robot seems to get stuck on the left side of the screen instead of crossing the torroidal boundary.
Level: Medium
Resolution: fixed[/color]
Reverted back to an earlier procedure in which it worked OK. That will teach us to mess about with stuff that doesn't need fixing :(
PurpleYouko:
Problem: Some robots exceeding maxvel
Detail: In certain sims and under certain conditions, some bots are able to exceed the limits set by .maxvel.
Level: low
Resolution: Fixed. It turned out to be a single line of code which was after the normalization routine instead of before it.
PurpleYouko:
Problem:
--- Quote ---The Duplicate Instruction only 'does' the first gene in the little guys dna.
--- End quote ---
Reported by Bots
Detail: Not yet investigated. Apparently happens at higher rates only
Level: Serious
PurpleYouko:
Problem:
--- Quote ---I was running a simulation today and added bots to it and I noticed that they always faced the same direction after the first cycle. I asked Nums what caused it and he told me it was because all the memories are set to 0, and 0 is actually a command for setaim. It's a minor thing but still needs to be fixed.
--- End quote ---
Detail: See problem
Level: Minor
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