Author Topic: F1 League Standings  (Read 8305 times)

Offline bacillus

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F1 League Standings
« on: December 03, 2008, 07:31:58 PM »
Last updated 3/12/08:

#F1
1 - Quickdraw(F1)(Moonfisher)
2 - Saber
3 - Fruit_Fliesv0.21
4 - Etch Mk II(F1)(abyaly)-15.03.2008
5 - Occura Amplificis(F1)(bacillus)-25.03.08
6 - TieFighters
7 - Pacifist (5G) (Moonfisher) 19-02-08
8 - Spinnerv1.52
9 - Locust(F1)(Moonfisher)
10 - Ebola (F1Vir) (Moonfisher)
11- Multiply4(F1)(F2)(Peter)19-12-07
12- Excalibur 1.12 (F2)(Light)-06.03.07
13- Callidus(F1)(Shen)-05.04.05
14- Blue on blue (F2)(Jez)-05.08.06
15- Bubbles (F2)(Jez)-21.08.06
16- Reaper (F1)(Googlyeyesultra)-17.07.07
17- Detonator v1.2(F1)(bacillus)-24.04.08
18- Martian Tank 3 (F2)(Martian)-06.07.2007
19- Singula Haloculus v2.1(F1)(bacillus)21.04.08
20- The One (1G)(Shen)-23.04.05
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
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Offline Botsareus

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Re: F1 League Standings
« Reply #1 on: May 21, 2011, 11:15:46 AM »
The Judgment is here:

The following robots where:

Random alphabetically serialized (for the most part)

Ran alphabetically

Then un-serialized.

The TOP, as late as 08.11.10, BOT is !!!Fruit Flies v0.21 (F1) (Moonfisher) 28.09.08!!!

Attached is top 32 and 12 not ran yet.
« Last Edit: September 01, 2011, 04:17:44 PM by Botsareus »

Offline SlyStalker

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Re: F1 League Standings
« Reply #2 on: March 10, 2013, 01:27:14 AM »
could this be updated?
Knowledge is knowing that a tomato is a fruit; Wisdom is not putting it in a fruit salad.

Offline Numsgil

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Re: F1 League Standings
« Reply #3 on: March 12, 2013, 02:34:24 AM »
Running the leagues is kind of a labor intensive process.  If you want to volunteer to give it a run and you follow The Rules, I'll count it as an official league run.  The main rule is that you have to use the automated league running feature.  The downside is that it might be broken.  But you never know till you try!  I'm not sure if instructions ever got put anywhere.  Basically you add a bunch of species to the species list, and when you run in league mode it'll go through the species in that list one by one and run them against the league as it stands so far.

Offline SlyStalker

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Re: F1 League Standings
« Reply #4 on: March 12, 2013, 02:47:50 AM »
is the gravity supposed to work that way? all the bots are zipping around everywhere  :O  :(
Knowledge is knowing that a tomato is a fruit; Wisdom is not putting it in a fruit salad.

Offline Botsareus

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Re: F1 League Standings
« Reply #5 on: March 12, 2013, 11:34:11 AM »
off topic:

If you set gravity too high and Collision Elasticity too high the robots will collide past each other and spring back on the other end flying in opposite directions.

I can look at fixing this if you like.

Offline SlyStalker

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Re: F1 League Standings
« Reply #6 on: March 12, 2013, 08:41:32 PM »
that'd be great thanks!  :D
Knowledge is knowing that a tomato is a fruit; Wisdom is not putting it in a fruit salad.

Offline Numsgil

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Re: F1 League Standings
« Reply #7 on: March 12, 2013, 10:40:06 PM »
is the gravity supposed to work that way? all the bots are zipping around everywhere  :O  :(

There shouldn't be any gravity in league runs.  If you're seeing it not get set to 0, that'd be a bug.

Offline SlyStalker

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Re: F1 League Standings
« Reply #8 on: March 13, 2013, 03:27:40 AM »
ohh... i found the problem. I usually set the resistance to liquid type transitory or thick fluid
Knowledge is knowing that a tomato is a fruit; Wisdom is not putting it in a fruit salad.

Offline Botsareus

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Re: F1 League Standings
« Reply #9 on: March 15, 2013, 02:35:38 PM »
Bad news:

The bottom line is F1 mode does set the necessary settings, but probably does not reset the unnecessary  settings.

Good news:

This was already on my todo list.