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Visual Studio 2008

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Numsgil:
I've upgraded to Visual Studio 2008, just to let everyone know.  Mostly I did it to access the built in unit testing capabilities in 2008 (NUnit was giving me a headache).  Anyone wanting to contribute will need 2008 now instead of 2005.  If you go to the wiki, there are instructions at the top for getting the free version.

I'm not sure how XNA and .NET versions interact, so I may or may not upgrade the projects to use .NET 3 or 3.5.

peterb:

--- Quote from: Numsgil ---I've upgraded to Visual Studio 2008, just to let everyone know.  Mostly I did it to access the built in unit testing capabilities in 2008 (NUnit was giving me a headache).  Anyone wanting to contribute will need 2008 now instead of 2005.  If you go to the wiki, there are instructions at the top for getting the free version.

I'm not sure how XNA and .NET versions interact, so I may or may not upgrade the projects to use .NET 3 or 3.5.
--- End quote ---


ehm interact like Microsoft.Xna.Framework.Net Namespace ?

mark the note on http://msdn.microsoft.com/en-us/library/mi...mework.net.aspx  (so internet connectivity might not work well)
here another link http://xna101.spaces.live.com/blog/cns!...try?_c=BlogPart

And maybe this is the anwer your looking for ? http://www.nickontech.com/2008/10/xna-30-and-net-versions/

Numsgil:
I'm mostly concerned about deployment to the XBOX360.  I'm not worrying about it too much right now, but I'm trying to keep an eye on it.  The XBox has a lot of horse power, more so than the rest of my computers put together.  I know, for instance, that the XBOX doesn't implement all of the .NET framework.  So I'm not sure if it allows .NET 3.5, or if it limits it to 2.0 for whatever reason.

Shasta:

--- Quote from: Numsgil ---I'm mostly concerned about deployment to the XBOX360.  I'm not worrying about it too much right now, but I'm trying to keep an eye on it.  The XBox has a lot of horse power, more so than the rest of my computers put together.  I know, for instance, that the XBOX doesn't implement all of the .NET framework.  So I'm not sure if it allows .NET 3.5, or if it limits it to 2.0 for whatever reason.
--- End quote ---

It implements the .Net Compact Framework here is a list of what is included. Basically it says System.Windows.Forms, and System.Web are not included, maybe some other items, just gave it a quick skim. Other than that from what I have read, basically if its C# it will run on the xbox 360 w/ XNA.  So no C++ physics libraries or particle engines with wrappers   so speed may become a definite issue (not like it already isnt for large sims).

Also:

--- Quote ---Can I use the new C# 3.0 features with XNA Game Studio 3.0?
The new C# 3.0 language features are fully available for all platforms, with the exception of LINQ Expression Trees, which are available only on Windows.
--- End quote ---

Edit: Included information that is actually correct

Botsareus:

--- Quote ---XBOX360 allows .NET 3.5, or if it limits it to 2.0 for whatever reason.
--- End quote ---

So the bottom line is does XBOX360 allow .net 3.5? (I am too lazy to search through all that rubble in the clicky)

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