Making multibots has a maddening, addictive quality, doesn't it?
Anyway, when you make ties for a nonlinear bot and intend to use different nodes, you should use different numbers for creating ties eg. .id .tie store. This allows you to cycle information.
This bot is basically the same as an idea I had a few weeks ago, except the full works, shell, shot selection, adaptable poison etc. The growth thing fails miserably, as only the outer cells can simultaneously grow, invariably causing the brain to shrink to nothingness.