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Peter:

--- Quote from: bacillus ---I think what you want is:
--- End quote ---
Ah, a little too fast.


--- Quote ---To be extremely sure, it may be a good idea to include *.reftie 0 = and *.reftie 0 !=, respectively, into the conditions.
--- End quote ---
That is surely a good idea for 'normal' veggies. You can even use most of the ref vars to do a veggie-check. So there're plenty of options. But they will see evolved alga_mini a lot faster as non-veggie.

Darwin226:
You have been very helpful.

I have one more unrelated question.

Are values stored I order I write them or is there some other order?
Like if I write:
-1 .shoot store
8 .shootval store

Is it the same thing as
8 .shootval store
-1 .shoot store

?

Because in the wiki it says that moving commands always get executed before shooting commands and so on...

Moonfisher:
All comands are executed when the code has been run all the way through, so the order doesn't matter.
But for instance:
-1 .shoot store
-6 .shoot store
will shoot a -6 shot, while
-6 .shoot store
-1 .shoot store
will fire a -1 shot...

Darwin226:
As I myself hate spam, I'm putting yet another question in this thread.

And this one is really weird...

So ok. I saw a lot of posts about etch so I decided to find it and see if my bot can beat it. Well I found it (I think)
And when I run the simulation, everything goes well for a few seconds and then all of the sudden, all of the Etch
disappear.

Just like that, one by one the disappear.

What the heck?

Peter:
No, that shouldn't happen. Maybe you have some strange costs or anything.

Please post a sim, otherwise we can't help you out.

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