Welcome To Darwinbots > Newbie
Newbie what I see on screen ?
Peter:
--- Quote from: peterb ---Aloha Peter (also dutch?)
--- End quote ---
Inderdaad. Ik ben ook nederlands. Wel grappig dat sommigen mij nu niet goed kunnen lezen.
I'm not sure what orange ties would be. If the bots are orange it is just the connection between them, and without any real activity. If not if you made a screenshot it could clear it up.
DB3 is currently being developed in C#. As a .net languege maybe you're interested. There where some ideas about it becoming 3D, but I believe it'll be all 2D now.
What do you exactly mean with a bitmap?
About hills, in the current version you can add shapes. Where bots have trouble going through or can't go trough at all. Not the same as hills but it adds some dimension.
bacillus:
--- Quote from: Moonfisher ---(Sometimes simple is best, you can check Fruitflies from the F1 league (Can be found in the starting gate), it used to be nr 1 for a while but should be down to 3rd place now because of the sexrepro exploit. Either way this bot should show how a very simple clever gene can be enough to beat most complex bots (I think it's one of the shortest bots in F1 if not THE shortest one, and it's extremely simple, no navigation, no clever eyes, nothing advanced about it, it's only strength is to use a very simple but clever trick.)
--- End quote ---
I think Occura Amplificis is the shortest, but uses ties and viruses. Not too simple
peterb:
--- Quote from: Peter ---
--- Quote from: peterb ---Aloha Peter (also dutch?)
--- End quote ---
Inderdaad. Ik ben ook nederlands. Wel grappig dat sommigen mij nu niet goed kunnen lezen.
I'm not sure what orange ties would be. If the bots are orange it is just the connection between them, and without any real activity. If not if you made a screenshot it could clear it up.
DB3 is currently being developed in C#. As a .net languege maybe you're interested. There where some ideas about it becoming 3D, but I believe it'll be all 2D now.
What do you exactly mean with a bitmap?
About hills, in the current version you can add shapes. Where bots have trouble going through or can't go trough at all. Not the same as hills but it adds some dimension.
--- End quote ---
Oh simple 3D could be like a heightmap, then for example...
Verry low there is water (no go area)
and going to land higher the temp gets up until you get into snow areas.
Warmth would be good for plants (and seeds?) but cold is bad for plants.
Also movement would be slower at heights (as it would cost more energy (friction) to move there).
Dough some animals who's body are 'fat' enough might feel less impact (in percentage) of cold.
Such 2D representation of a height map, can easily be translated to a 3D map (altough the main game is still 2D on this 'skin'.
Maybe it would be nice especialy for plants to have a new polination or ofspring seed option.
For example shoot seed up in a direction or use wind and travel until reached ground.
Maybe have body seize limit or energy limits (flying might cost energy)
But on the otherhand if animals would use flight or jump.. it would become problematic to write simple DNA to catch them..
Instead of a bitmap also a simple wireframe (more easy to get deflection/friction into a certain direction)..
Or in simple words its more easy to push a ball of a hill then put it upwards.
it would add maybe some other vars like
.heigth .sunlight .temp .frictionx frictiony or simple .friction
uh oh then you get seizons,... cold get .flu or worse get .ill or even .frozen so you require .antifreeze if you dont have bodysize/fat..
Moonfisher:
You should remember we're talking about single cells... they don't get the flue... they are the flue...
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