There's a lot of issues when using ties for this :
- You can only manipulate one tie per cycle, you can't change to a new tie mid cycle.
- The individual bots will have a hard time benefitting from the network, if a bot is just aneuron it will never see the end result.
So you would have to select a certain behavior that the network will manage, like movement and action for a certain group of bots, but the idividual parts of the network should also have some basic defences and such.
- You can't use BP in such a network since your weights are all stored in different robots... or atleast it'll be very complex to excute parts of BP in each bot.
The best sugestion I can think of would be a fungus like network that forms a shell on the outer rim, but even then it will eb realy hard to manage things like shell and defences through a network... I would probably limit the network to managing some overall values and send them to all the bots or start processes for growing, moving, making shell, energy sharing and stuff like that...
Then all bots have some basic code for defence and such, maybe with some different possible aproaches that the network could pick...
And try to set up the individual bots so that mutations will affect the weights that they use.
I know there was some thoughts about allowing a bot to switch tie mid cycle, but not sure when or if it will be done. Buit this would definately help a lot. This is also why I'm sugesting a fungus like creature to begin with, since slow changes can work well for it. But you'll have to be tricky, I would sugest using .tieloc and .tieval to force values into the neurons, or something like that... but you would still need atleast some sort of syncronization to get it all working... I can't see an easy way of doing this.