The parrent birth tie is 0 and the child tie is 1...
So just have
*.robage 0 =
.deltie inc
somewhere...
And the
'conspec equals
part, should be replaced with something like
*.refshoot *.myshoot =
*.refeye *.myeye = and
And you may also wan't to take a look at the conditions in the veggy... if a bot only reproduces with a certain amount of energy then there's no need to try and fertilize it if it doesn't have enough energy to repoduce anyway... and if your bot avoids it's own species then you need to chase them when you wan't to fertilize someone.
Also the veggy uses volontary movement so it will have a hard time fertilizing it's own kind... however if the inchworm ferilizes it by accident or mutation then it'll reproduce and may become an inchworm who gains energy every cycle.
Fertilization wasn't what I was trying to do. These were the planned settings:
large field, few veggies
High Brownian motion
DNA scripts that kill anything with .repro, up, dn, etc...
DNA scripts that kill anything w/o .sexrepro
0 costs, except for negative per-bot costs for MBs and ~.01 nrg per cycle.
I was thinking this should encourage complex multicellular evolution, maybe producing ameoba-like MBs. I was under the impression that if the I2s .sexrepro'ed with the veggies, the children would not be hybrid algae, because then the new algae could quickly learn how to move and kill everything. So we don't allow that, right? Otherwise, current fertilization of algae should only make super-algae. Unless...
You can't store .sexrepro shots from an algae and fire them later at another algae, right?
Anyway, thanks for all the suggestions. The current code works (they can reproduce), but I found a problem- I2 is extremely slow in 2.44. Maybe 5 minutes to move a few inches, with 15c/s. Was it always like that, or is it a recent physics change or something? Also, when they repro a few times (no mut), the offspring have one huge cell and one tiny cell, and the tiny cell cannot move at all because of the huge thing dragging behind it.
Does anyone know a better MB that only uses ties to move?
Thanks!!!