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sexrepro code

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jknilinux:
Well, I'll try that sim later on this week, and I'll let you know if there are any problems.

The reason why the vegs need to use .sexrepro is because the sim settings will kill anything without it... I need to keep my bots using it, and I can't keep that setting from applying to the veggies, so I need the veggies to use it. I'll try different veg settings, maybe really huge deletion mutation rates for them....

Moonfisher:
If the fluid resistance affects the movement caused through ties, then just keep high fluid resistance and a low energy gain per kiloveggy... then let the veggy stay big to gain energy with something like :
*.body *.nrg 3 mult <
*.body 30000 < and
*.nrg 30 mult *.body sub .strbody store

And only make small offspring :
*.nrg 7000 >
*.fertilized 0 > and
10 .sexrepro store


Then the alge will need to be big to gain energy, and babyes who don't grow will starve. Day and night cycles would probably also help a lot. And pond mode with some gravity might also make things interesting, add some boyancy to the alge, this would also make them reproduce more often with eachother since the group at the surface and bottom...

Either way the point is that if the alge need to be realy big to gain energy they're less likely to evolve movement... or atleast it would be a different kind of movement, would be very interesting if something actualy did evolve, so either way you win

Numsgil:
Another trick if big veggies are the goal: there's a veggy feeding method called quadratically based on body (or something like that).  It'll feed veggies increasingly more the more body they have.  So a bot with 32000 body would get more nrg than 32 bots with 1000 body.

Welwordion:
Regarding multibots that move I do not know about complete bots, but I worked on some genes enabling crawling with ties I will attach the specific bots.
Also was the crossover code not fucked up? I tried an simple organism with sexrepro a while ago and the bug reportabout sims crashing when I did run it is still open.

Edit: Beware there is a spot where I wrote *.readtie writpos store but is supposed to be *.readtie .writpos store the .  is lacking .

Numsgil:
No idea.  If you're up for it try it again and see if it's still borked in the latest version, and then bump the bug thread if it is.  At the very least when Eric starts going through the bugs again he can maybe bump it up in his priority list.

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