Bots and Simulations > Bot Tavern

Overall league thoughts

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bacillus:
That's a good point. One way to reduce this could be to eliminate the costs for body and up aging costs; this would encourage large bots to form without being "immortal", forcing them to reproduce one time or another (99 .repro store would fix this, but make it exposed for a few cycles, which can make all the difference.)

Moonfisher:
The large field, few veggies, slow veggy repop and medium fluids should accomplish that...
And even if you can marginaly survive by eating everything on sight you won't survive nearly as well as those who store their food source.

One thing though... maybe the veggy cap should be very high. Start out with only few veggies and a slow repop, but have a very high cap.
This way you can't just starve out other species, hamstering food will help you expand and keep your enemies weak, but you would still need to kill the oponent or controll the entire field.

Moonfisher:
Eliminating body costs in an environment with no dirty tricks will encourage big titan bots even more than we already are.
As it is bigger is already a lot better, I don't see why big bots should have even more advantages... I like the idea of using increasing age costs though...

abyaly:
This also means that complex MBs, if we get any, would have to be regularly rebuilt, which is their weakest link. I don't like the idea.

Moonfisher:
Well I could go either way with the age costs... in the end I think it's more or less the same, and organism needs to be able to regenerate or it won't last long. I don't think most cells will die of old age before something else gets to them or some tie breaks or something else goes wrong...
If I had to make a MB I would immagine going for a fungus like body, moving in a slug like maner using ties and fixpos and drawing alge towards it center... so basicaly a moving fungus that just grows bigger all the time... at best the blob could build an outer shell, or some tentacles or something... but even adding limbs to a blob will probably be hard work.
I think it'll be hard to make any specific shapes and such... the more dynamic and adaptable the organism is the better I think...
So I think most good MB's will be blobs or worms... espeicialy with the way ties currently work... I don't know what other things people may have in mind, but the more complex and specific the shape is the harder it will be to maintain...

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