Bots and Simulations > Bot Tavern
Overall league thoughts
bacillus:
--- Quote from: Peter ---
--- Quote from: bacillus ---I'm not sure about the veggie league, what's the point?
--- End quote ---
Well, bots that compete with eachother to get the most sunlight, atleast that was the idea. I would like to have defensive veggies that are slow and have to get up somehow. Possible with high moving costs, high friction and a gravity.
--- End quote ---
What about veggie respawn, can it be disabled?
EDIT=> 500th post, yay
Peter:
--- Quote from: bacillus ---What about veggie respawn, can it be disabled?
--- End quote ---
Yes, it can pretty easily anyway. Just put veggie respawn at 0.
--- Quote ---EDIT=> 500th post, yay
--- End quote ---
You're posting like a madman. At this rate you will have more posts then me within this year.
Moonfisher:
I know it may just get odd, but I was thinking of running league fights in a larger field with 32X mutations or possibly more...
For instance I tried running a broken version of ebola against multiply, it was loosing 5-0. Then I tried just running the fight as usual but with 32X mutations, and the score was about 50/50.
In a larger field the broken ebola won every fight.
So a very specific hand crafted bot will break down more than it evolves, while a broken copy paste monster has a better chance of improving itself...
So you may also see some hand crafted bots perform a lot better than they used to if they weren't realy living up to their true potential. Wich is why I think it would also be interesting to try and save the "best bot" from each side at the end of the fight. Could be interesting to see what suddenly made a weaker bot a lot stronger.
But it would probably require more than just 32X mutations to make it interesting enough... or a very large field to give each bot room to evolve...
Point was to spawn some better evo bases that are more likely to evolve and learn than to break down.
Also I like the idea of a league with a bp cap to replace the old SB league, was thinking the same thing.
I also think leagues in a larger field with less veggies and the blind bot league sounds very interesting. But who will run all those leagues ?
And I also think the veggie league could be interesting... but you would probably have to make an individual maxpop cap for each specie. But in a way IM is already a veggie league
bacillus:
--- Quote from: Peter ---You're posting like a madman. At this rate you will have more posts then me within this year.
--- End quote ---
Not the only forum I've ended up spamming .
Back on topic, I think that viruses should have a higher mutation rate than bots, otherwise a bot can just replicate itself then shoot the required gene(s) in a virus.
Peter:
--- Quote from: Moonfisher ---I know it may just get odd, but I was thinking of running league fights in a larger field with 32X mutations or possibly more...
For instance I tried running a broken version of ebola against multiply, it was loosing 5-0. Then I tried just running the fight as usual but with 32X mutations, and the score was about 50/50.
In a larger field the broken ebola won every fight.
So a very specific hand crafted bot will break down more than it evolves, while a broken copy paste monster has a better chance of improving itself...
--- End quote ---
Did you use multiply3 or multiply4. Multiply4 has to nasty habit to stop reproducing if the gene-stucture changes, a simple defence against virus. Mutations together with a virus-bot hit it at a weak spot.
Multiply3 is a more mutation-resistant specie, it can get a eye more or less and still be seen a conspec. It doesn't really care about more or less genes too I think.
--- Quote ---So you may also see some hand crafted bots perform a lot better than they used to if they weren't realy living up to their true potential. Wich is why I think it would also be interesting to try and save the "best bot" from each side at the end of the fight. Could be interesting to see what suddenly made a weaker bot a lot stronger.
But it would probably require more than just 32X mutations to make it interesting enough... or a very large field to give each bot room to evolve...
Point was to spawn some better evo bases that are more likely to evolve and learn than to break down.
--- End quote ---
I don't really see evolution coming with those high mutations. I can only see that the bot most resistant to mutations will win a fight like that. And in any way that the final best bot will have been crually devoluted but still less then the rest, or it became cancerous and for that he just became best that way, but it's not.
--- Quote ---Also I like the idea of a league with a bp cap to replace the old SB league, was thinking the same thing.
I also think leagues in a larger field with less veggies and the blind bot league sounds very interesting. But who will run all those leagues ?
And I also think the veggie league could be interesting... but you would probably have to make an individual maxpop cap for each specie. But in a way IM is already a veggie league
--- End quote ---
Well if I would make an exellent blindbot. I post a league-topic somewhere claiming I'm the best. And some will respont to it and made a bot for it. I doubt most of the leagues will get really big. Everyone who likes some of these league may run them itself. I'm just coming up with ideas.
And I wouldn't know if the bots really need a individual maxpop. Just a overall sky-high max-pop will do it.
--- Quote from: bacillus ---
--- Quote from: Peter ---You're posting like a madman. At this rate you will have more posts then me within this year.
--- End quote ---
Not the only forum I've ended up spamming .
Back on topic, I think that viruses should have a higher mutation rate than bots, otherwise a bot can just replicate itself then shoot the required gene(s) in a virus.
--- End quote ---
I will try to stay before you as long as I can.
Is that on this topic. That would decrease the overall power of virus. Well do we want this to block virus-power
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