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Shadows???

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Peter:

--- Quote from: Numsgil ---You're welcome to try.  I'm speaking from theoretical knowledge instead of experimental knowledge.
--- End quote ---
But why wouldn't it be possible. I happen to miss the reason.

Anyway, is it correct that gravity squezes veggies into each other. No matter what I do at some time there are a lot of veggies at one spot. This doesn't really seem right.

Numsgil:
Heh, you just answered your own question   When the forces are strong (like with a pile of veggies being squeezed by gravity, or a tall tower), the physics can't keep things apart and they start to form a singularity of intersecting bots.

Peter:

--- Quote from: Numsgil ---Heh, you just answered your own question   When the forces are strong (like with a pile of veggies being squeezed by gravity, or a tall tower), the physics can't keep things apart and they start to form a singularity of intersecting bots.
--- End quote ---
Yes, I had a feeling it had to do with it. But I still find it strange that gravity that causes a slow speed always couses any bot to get in another. Even if it where just two as I just tested.

The collision elasticity doesn't seem to change that. Marbles really should be marbles. Those don't get in eachother.

jknilinux:

--- Quote from: ikke ---
--- Quote from: bacillus ---How about a new sysvar to measure the amount of light a bot recieves? This could helpmake plants that grow towards the sun, while not blocking others.
--- End quote ---
No need for this. Just suck 5% (or whatever the number) of your gain through the ties you have formed. More light+higher suction= more reproduction. Grow toward the light

--- End quote ---

Ya, well, while that would automatically make the vegs grow toward the light, it doesn't encourage complex behavior. We want the vegs to think about where the light is and decide to grow in that direction.

Numsgil:

--- Quote from: Peter ---
--- Quote from: Numsgil ---Heh, you just answered your own question   When the forces are strong (like with a pile of veggies being squeezed by gravity, or a tall tower), the physics can't keep things apart and they start to form a singularity of intersecting bots.
--- End quote ---
Yes, I had a feeling it had to do with it. But I still find it strange that gravity that causes a slow speed always couses any bot to get in another. Even if it where just two as I just tested.

The collision elasticity doesn't seem to change that. Marbles really should be marbles. Those don't get in eachother.

--- End quote ---

It's an issue with stability.  If we increase the "marbleness" of bots too far, the simulation will explode after a collision (the bots will gain kinetic energy from the collision).  It's an issue I'm trying to address for DB3.

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