Code center > Bugs and fixes

2.36.2 mutations , good stuff first

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Botsareus:
OK PY , save a settings file , load a settings file , o look: Insert a new value is 0.

Its true PY , the mutation rates have the same effect. They set the value to 0.

PurpleYouko:
Yes I just saw that myself. The strange thing is that this was a bug that I noticed and fixed earlier before I sent the code to Nums. I wonder if he forgot to add one of the modules.

Botsareus:
ok I just seen a robot with the top and the button in cond bouth memorys:

*57
*90
>

good job.


When you finaly fix the 'insert a new value' thing make sure it can insert *20 *62 stuff as well

*20
store ' store based on memory pointer
*20 inc 'memory of pointer inc
*20 dec
etc.

*20
30
add
*10
sub
42
add
etc.

Looks like 'insert a new value' is the only thing in there with the power to do that.


*****
Here is a new one I noticed resently:

There is now way to delete stuff like "add" "inc" "mult" without deleting the entire gene.

shvarz:
Hmm, my previous sim finally crashed (after about 10 million cycles), so I decided to try  the version with PY's mutation code.  Almost exactly the same sim, but I am getting Overflow errors almost immediately.

Any ideas?

shvarz:
OK, I figured it should have something to do with mutation rates.  So I checked mutation rates panel, and did not find anything suspicious.  Only one thing: my veggies supposed to have 0 for all mutation rates and they did.  But there was a space before 0.  When I click "Disable all mutations" I see the 0s jumping to the left of the field.

Could that be it?

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