Code center > Bugs and fixes
2.36.2 mutations , good stuff first
shvarz:
Yep, I think that was the problem. When loading default settings the mutation rates for veggies had spaces before 0 and once I removed them, the simulation seems to run fine.
Numsgil:
PY, I went through line by line and added your code for everything but the options panel. I didn't want to replace old files because I had some minor changes I didn't want lost.
I forgot to mention that. Some minor bugs probably are comming from there. I'll look into shell and slime again too.
shvarz:
I just noticed another thing that might explain some of my crashes, although this time it is my fault. I copied DNA from a bot in a sim and pasted it into an empty text file. What I forgot to do is to remove those numbers that program assigns to each gene. As a result gene numbers are now duplicated in DNA. Can that cause a problem? It would not be an obvious one, cause my sims run fine, but maybe when a program tries to mutate this portions or something like that....
Numsgil:
We should probably just add comment lines to the gene numbers when they're displayed so when you do that it can't cause problems.
Botsareus:
And dont forget that bouth reguler values have to be inserted and memory pointers , memory locations, etc. bouth before stuff like "store" and before stuff like "inc" "mult".
-done using 'Insert new value' , that currently does not work
And dont forget that there is NO WAY for the mutator to delete "inc" "mult" "div" etc. without deleting the whole gene....
-done using 'delete instruction' witch currently is not in the dna editor
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