Bots and Simulations > F2 bots

Hydra(F2MB)(Bacillus)(08-10-2008)

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bacillus:
An attempt to make a multibot that uses more than two ties in an organized fashion, whilst trying to keep it simple and effective. You be the judge if it worked or not   

--- Code: ---'Hydra
'A multibot by Bacillus
'Uses no steering system, instead relies on fixed cells acting as
'pivot for other bots. Very basic in its workings, basically a
'branching animal multi. Pretty stupid, but can get VERY nasty
'very quickly if it finds a field of veggies.

def type 990

def head 1
def main 2

cond
 *.robage 0 =
start
 .tie inc
 .head .type store
stop

start
 500 *.body sub dup .strbody store - .fdbody store
 10 30 rnd *.vel sub .up store
 333 .out1 store
 333 .tout1 store
 *.type .out2 store
 *.type .tout2 store
 50 .sharenrg store
 50 .sharewaste store
 *.in1 *.out1 sub sgn abs *.eye5 30 sub sgn 0 floor mult .fixpos store
stop

cond
 *.nrg 6000 >
 *.numties 3 <
 *.eye5 30 <
start
 50 .repro store
 .main .type store
stop

cond
 *.in1 *.out1 !=
 *.eye5 30 >
start
 16 .shootval store
 *.refxpos *.refypos angle .setaim store
 -6 .shoot store
 *.velup 2 sub .dn store
stop

cond
 *.in1 *.out1 =
 *.shflav 0 =
start
 314 .aimdx store
stop

cond
 *.in1 *.out1 =
 *.eye5 0 = or
 *.shflav 0 !=
start
 *.shang .aimdx store
 0 .shflav store
stop

cond
 *.type .main =
 *.waste 100 >
start
 *.waste .shootval store
 -4 .shoot store
stop
--- End code ---

De-Maskus:

--- Quote from: bacillus ---An attempt to make a multibot that uses more than two ties in an organized fashion, whilst trying to keep it simple and effective. You be the judge if it worked or not  

--- Code: ---'Hydra
'A multibot by Bacillus
'Uses no steering system, instead relies on fixed cells acting as
'pivot for other bots. Very basic in its workings, basically a
'branching animal multi. Pretty stupid, but can get VERY nasty
'very quickly if it finds a field of veggies.

def type 990

def head 1
def main 2

cond
 *.robage 0 =
start
 .tie inc
 .head .type store
stop

start
 500 *.body sub dup .strbody store - .fdbody store
 10 30 rnd *.vel sub .up store
 333 .out1 store
 333 .tout1 store
 *.type .out2 store
 *.type .tout2 store
 50 .sharenrg store
 50 .sharewaste store
 *.in1 *.out1 sub sgn abs *.eye5 30 sub sgn 0 floor mult .fixpos store
stop

cond
 *.nrg 6000 >
 *.numties 3 <
 *.eye5 30 <
start
 50 .repro store
 .main .type store
stop

cond
 *.in1 *.out1 !=
 *.eye5 30 >
start
 16 .shootval store
 *.refxpos *.refypos angle .setaim store
 -6 .shoot store
 *.velup 2 sub .dn store
stop

cond
 *.in1 *.out1 =
 *.shflav 0 =
start
 314 .aimdx store
stop

cond
 *.in1 *.out1 =
 *.eye5 0 = or
 *.shflav 0 !=
start
 *.shang .aimdx store
 0 .shflav store
stop

cond
 *.type .main =
 *.waste 100 >
start
 *.waste .shootval store
 -4 .shoot store
stop
--- End code ---

--- End quote ---

I tried it, and I wasn't very impressed with it's behavior. Mainly in it's lack of coordinated locomotion. However, I was impressed by a certain unforeseen effect of accidentally leaving mutations enabled. It developed more eccentric movement routines in only 1 total mutation, which was really impressive. I'm gonna let that sim run a while longer and see if anything else develops.

EDIT: While I was making this post, four more mutations happened, creating a particularly virulent strain. I haven't smiled this wide in a while.

bacillus:
It is a very stupid bot, but I wanted to avoid the mess of figuring out and dealing with the turning effects of tie physics with more than two ties, so I just skipped it altogether.
Post the mutation, I really want to see a version of this gone good  

De-Maskus:

--- Quote from: bacillus ---It is a very stupid bot, but I wanted to avoid the mess of figuring out and dealing with the turning effects of tie physics with more than two ties, so I just skipped it altogether.
Post the mutation, I really want to see a version of this gone good  
--- End quote ---

I wouldn't say 'gone good', it just hauls relatively more ass than the regular version.


Hydra Velocans


--- Code: ---'Hydra Velocans
'A multibot by Bacillus
'Mutation observed by DeMaskus
'Creates erratic movement
'#generation: 8
'#mutations: 3
 cond
 *.robage 0 =
 start
 348 inc
 1 990 store
 stop
''''''''''''''''''''''''  Gene:  1 Ends at position  11  '''''''''''''''''''''''
 start
 500 *.body sub dup .strbody store
 - 312 *.vel sub .up store
 333 .out1 store
 333 .tout1 store
 *990 .out2 store
 *990 .tout2 store
 50 .sharenrg store
 50 .sharewaste store
 *.in1 *.out1 sub sgn abs *.eye5 30 sub sgn 0 floor mult .fixpos store
 stop
''''''''''''''''''''''''  Gene:  2 Ends at position  57  '''''''''''''''''''''''
 cond
 *.nrg 6000 >
 *.numties 3 <
 *.eye5 30 <
 start
 50 .repro store
 2 990 store

''''''''''''''''''''''''  Gene:  3 Ends at position  74  ''''''''''''''''''''''' else

''''''''''''''''''''''''  Gene:  4 Ends at position  75  '''''''''''''''''''''''
 cond
 *.in1 *.out1 !=
 *.eye5 30 >
 start
 16 .shootval store
 *.refxpos *.refypos angle .setaim store
 -6 .shoot store
 *.vel 2 sub .dn store
 stop
''''''''''''''''''''''''  Gene:  5 Ends at position  100  '''''''''''''''''''''''
 cond
 *.in1 *.out1 =
 *.shflav 0 =
 start
 314 .aimright store
 stop
''''''''''''''''''''''''  Gene:  6 Ends at position  112  '''''''''''''''''''''''
 cond
 *.in1 *.out1 =
 *.eye5 0 =
 or
 *.shflav 0 !=
 start
 *.shang .aimright store
 0 .shflav store
 stop
''''''''''''''''''''''''  Gene:  7 Ends at position  131  '''''''''''''''''''''''
 cond
 *990 2 =
 *.waste 100 >
 start
 *.waste .shootval store
 -4 .shoot store
 stop
''''''''''''''''''''''''  Gene:  8 Ends at position  146  '''''''''''''''''''''''

'#hash: <EQs7R%40B}#+$ha7%x$
--- End code ---

EDIT: Oh wow, I didn't completely look at the DNA before now. It seems as if a few genes were exposed to a major deletion. Perhaps if you combine the two DNA files into one, just back-to-back and copy-pasted it a few times into the file to ensure DNA integrity you might be able to evolve a better functioning version. Overall, it seems to be pretty mutation proof when you look at it's behavior. By mutation proof of course I mean maintaining its general characteristics. A few plug-and-play genes, a few hundred thousand cycles of evolution, and we may have a valid competitor here.

bacillus:
Looks pretty unstable to me, not even a multibot (in theory it is, but it doesn't have any permanent ties). Got mashed by the original version.

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