Author Topic: The truth about instakill tie attacks  (Read 3642 times)

Offline abyaly

  • Bot Destroyer
  • ***
  • Posts: 363
    • View Profile
The truth about instakill tie attacks
« on: October 06, 2008, 09:21:02 AM »
To instakill a bot with <= 100 nrg takes 1 cycle.
 (100 .strvenom or poison)
To instakill a bot with <= 10 body takes 1 cycle.
 (100 .fdbody)
To instakill a bot with >= 100 nrg and >= 10 body takes at least 2 cycles
  (.shootval + .shoot) or (.tieloc + .tieval)
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline Moonfisher

  • Bot Overlord
  • ****
  • Posts: 592
    • View Profile
The truth about instakill tie attacks
« Reply #1 on: October 06, 2008, 10:04:19 AM »
Very cool to map it out for us all, I wasn't aware of the venom/poison way, and it's nice to have the exact numbers.
And ofcourse the same can be done with mem shots and venom, like in Astronomo.
Personaly I think the shootval method is overpowered, killing a bot of any size and with any amount of energy in 2 cycles is too fast IMHO.
Not sure how you mean tieloc/tieval can be used to instantkill though...

Offline Peter

  • Bot God
  • *****
  • Posts: 1177
    • View Profile
The truth about instakill tie attacks
« Reply #2 on: October 06, 2008, 02:33:06 PM »
Can there be something done about those instant-tie attacks. It is just that instant kill.

So it would take 2 cycles to take down a massive bot of full nrg and body. If there is no defence it would go further and further in smaller bots. I think that is bad.
Oh my god, who the hell cares.

Offline Numsgil

  • Administrator
  • Bot God
  • *****
  • Posts: 7742
    • View Profile
The truth about instakill tie attacks
« Reply #3 on: October 06, 2008, 03:15:54 PM »
Really the instant kills should be nerfed as soon as they're found.  Usually it's done by putting a cap on the values accepted by the sysvar.  Maybe if someone starts a suggestion thread we can convince Eric to work on it

Offline abyaly

  • Bot Destroyer
  • ***
  • Posts: 363
    • View Profile
The truth about instakill tie attacks
« Reply #4 on: October 06, 2008, 04:57:45 PM »
This actually introduces a really good defense against bots like etch and fruitflies, though. As my new F1/F2 league stomper will demonstrate. I suspect a few clever modifications may bring fruitflies back out on top, though.
« Last Edit: October 06, 2008, 04:59:27 PM by abyaly »
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline bacillus

  • Bot Overlord
  • ****
  • Posts: 907
    • View Profile
The truth about instakill tie attacks
« Reply #5 on: October 06, 2008, 08:23:40 PM »
I suppose we can make .shootval automatically reset, that would stop tie instakills, but venom is the main problem.
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan