Author Topic: Spinner v1.52 (F2) (Moonfisher) 02-10-08  (Read 4028 times)

Offline Moonfisher

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Spinner v1.52 (F2) (Moonfisher) 02-10-08
« on: October 02, 2008, 09:56:39 AM »
Had to add venom defences since a new F2 bot (Astronomo) was beating it with very litle effort.
It should win again now... and I think it should still beat the same old bots... but not 100% sure or anything...

Spinner v1.52 :

[div class=\'codetop\']CODE[div class=\'codemain\' style=\'height:200px;white-space:pre;overflow:auto\']
Code: [Select]
'Spinner v1.52 (F2) 02-10-08
'by Moonfisher
'Just added venom defences.


'------------------- vars
def seteyes 50
def seteyewidth 51
def seteyespace 52
def setoffset 53

def state 54
def repspin 55

def randm 56
def keyloc 57

def oponent 58
def toponent 59
def genekill 60

def birthstate 971
def birthx 972
def birthy 973


'-------------------- constants
def spineyewidth 0
def spineyespace 105
def spinoffset 140

def scaning 1
def torpedo 2

'0 is nothing
def friend 13
def enemy 14
def alge 15

def key1 543
def key2 1613
def key3 3306
def key4 4039
'(Key + 3200 must not exceed 8191)

def startkey 110
def startloc 120
def locs 5 '--- Must correcpond to the amount of different tie actions
'Set locs to 4 to disable instant kill using .shootval
'Set locs to 3 to disable .strbody killing aswell


'================================================
'----- Birth

cond
*.robage 0 =
start
'--- conspec
3 rnd .randm store
.startkey *.randm add .keyloc store
.memloc .memloc store
.tmemloc .tmemloc store
.key1 .startkey store
.key2 .startkey 1 add store
.key3 .startkey 2 add store
.key4 .startkey 3 add store
'-------Tie actions (5)
.eye5dir .startloc store
682 .startloc 1 add store
.vloc .startloc 2 add store
174 .startloc 3 add store
'.memloc .startloc 4 add store '-- Funny, but no point in both stealing keys and breaking conspecs
'173 .startloc 5 add store
.mrepro .startloc 4 add store '-- Also funny, but can mess up the stolen eye and shoot conspecs
65 .startloc 5 add store
.shootval .startloc 6 add store
32000 .startloc 7 add store
.strbody .startloc 8 add store
31999 .startloc 9 add store
'--------
.shoot .ploc store
stop

cond
*.robage 0 =
*.birthstate 0 =
start
.scaning .state store
stop

cond
*.robage 0 =
*.birthstate 0 !=
*.state 0 =
start
*.birthstate .state store
stop

cond
*.birthstate 0 !=
start
0 .birthstate store
stop

cond
*.robage 0 =
*.state .scaning =
start
1 .seteyes store
.spineyewidth .seteyewidth store
.spineyespace .seteyespace store
.spinoffset .setoffset store
.shoot .vloc store
-2 .venval store
.shoot .ploc store
stop

cond
*.robage 0 =
*.state .torpedo =
start
1 .seteyes store
.spineyewidth .seteyewidth store
.spineyespace .seteyespace store
.spinoffset .setoffset store
.shoot .vloc store
-2 .venval store
.shoot .ploc store
stop

cond
*.seteyes 1 =
start
*.setoffset .eye9dir store
*.setoffset *.seteyespace add .eye8dir store
*.setoffset *.seteyespace 2 mult add .eye7dir store
*.setoffset *.seteyespace 3 mult add .eye6dir store
*.setoffset *.seteyespace 4 mult add .eye5dir store
*.setoffset *.seteyespace 5 mult add .eye4dir store
*.setoffset *.seteyespace 6 mult add .eye3dir store
*.setoffset *.seteyespace 7 mult add .eye2dir store
*.setoffset *.seteyespace 8 mult add .eye1dir store
4 .focuseye store
0 .seteyes store
stop

'================================================


'================================================
'----- Conspec

start
*.keyloc .startkey sub 8192 mult *.robage 10 div add *.keyloc * add .out9 store
*.keyloc .startkey sub 8192 mult *.robage 10 div add *.keyloc * add .tout9 store
stop

cond
*.eyef 0 >
*.in9 24576 & 8192 div .startkey add * *.refage 10 div add *.in9 8191 & 1 sub >
*.in9 24576 & 8192 div .startkey add * *.refage 10 div add *.in9 8191 & 1 add <
start
.friend .oponent store
stop

cond
*.eyef 0 >
*.in9 24576 & 8192 div .startkey add * *.refage 10 div add *.in9 8191 & 1 sub <
*.in9 24576 & 8192 div .startkey add * *.refage 10 div add *.in9 8191 & 1 add > or
start
.enemy .oponent store
stop

cond
*.memval 0 =
*.refeye 0 =
*.refshoot 0 =
*.refshell 0 =
*.refpoison 0 =
*.refvenom 0 =
*.eyef 0 >
start
.alge .oponent store
stop

cond
*.eyef 0 =
*.robage 0 = or
start
0 .oponent store
stop

cond
*.numties 0 >
*.tin9 24576 & 8192 div .startkey add * *.trefage 10 div add *.tin9 8191 & 2 sub >
*.tin9 24576 & 8192 div .startkey add * *.trefage 10 div add *.tin9 8191 & 2 add < and
*.trefage 0 = or
start
.friend .toponent store
stop

cond
*.numties 0 >
*.tin9 24576 & 8192 div .startkey add * *.trefage 10 div add *.tin9 8191 & 2 sub <
*.tin9 24576 & 8192 div .startkey add * *.trefage 10 div add *.tin9 8191 & 2 add > or
*.trefage 0 >
start
.enemy .toponent store
stop

cond
*.tmemval 0 =
*.trefeye 0 =
*.trefshoot 0 =
*.trefshell 0 =
*.numties 0 >
start
'.alge .toponent store
stop

cond
*.numties 0 =
*.robage 0 = or
start
0 .toponent store
stop


'----- Poser conspecs
cond
*.memloc .memloc !=
*.memval 0 !=
start
*.memval *.memloc store
stop

cond
*.memloc .memloc !=
start
.memloc .memloc store
stop

cond
*.eyef 0 >
*.memloc .memloc =
*.memval 0 >
*.memval .memloc !=
start
*.memval .memloc store
stop

cond
*.tmemloc .tmemloc !=
*.tmemval 0 !=
start
*.tmemval *.tmemloc store
stop

cond
*.tmemloc .tmemloc !=
start
.tmemloc .tmemloc store
stop

cond
*.numties 0 >
*.tmemloc .tmemloc =
*.tmemval 0 >
*.tmemval .tmemloc !=
start
*.tmemval .tmemloc store
stop

cond
*.eyef 0 >
start
*.in1 .out1 store
*.in2 .out2 store
*.in3 .out3 store
*.in4 .out4 store
*.in5 .out5 store
*.in6 .out6 store
*.in7 .out7 store
*.in8 .out8 store
*.in10 .out10 store
stop

cond
*.numties 0 >
start
*.tin1 .tout1 store
*.tin2 .tout2 store
*.tin3 .tout3 store
*.tin4 .tout4 store
*.tin5 .tout5 store
*.tin6 .tout6 store
*.tin7 .tout7 store
*.tin8 .tout8 store
*.tin10 .tout10 store
stop

cond
*.genekill 0 !=
start
0 .genekill store
stop

'--- Steal shoot
cond
*.eyef 0 >
*.refshoot *.myshoot <
*.refshoot 0 >
start
*.thisgene 1 add .delgene store

*.myshoot *.refshoot sub 1 >
*.thisgene 3 add .delgene store

*.myshoot *.refshoot sub 4 >
*.thisgene 4 add .delgene store

*.myshoot *.refshoot sub 9 >
*.thisgene 5 add .delgene store

*.myshoot *.refshoot sub 19 >
*.thisgene 6 add .delgene store

*.myshoot *.refshoot sub 39 >
*.thisgene 7 add .delgene store

clearbool
*.delgene .genekill store
stop

cond
0 1 =
start
0 .shoot store
stop

cond
0 1 =
start
0 .shoot store
stop

cond
0 1 =
start
0 .shoot store
0 .shoot store
stop

cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop

cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop

cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop

cond
0 1 =
start
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
0 .shoot store
stop

'--- Steal eyes
cond
*.eyef 0 >
*.refeye *.myeye <
*.refeye 0 >
start
*.thisgene 1 add .delgene store

*.myeye *.refeye sub 1 >
*.thisgene 3 add .delgene store

*.myeye *.refeye sub 4 >
*.thisgene 4 add .delgene store

*.myeye *.refeye sub 9 >
*.thisgene 5 add .delgene store

*.myeye *.refeye sub 19 >
*.thisgene 6 add .delgene store

*.myeye *.refeye sub 39 >
*.thisgene 7 add .delgene store

clearbool
*.delgene .genekill store
stop

cond
0 1 =
start
*.eye9 0 >
stop

cond
0 1 =
start
*.eye9 0 >
stop

cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
stop

cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop

cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop

cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop

cond
0 1 =
start
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
*.eye9 0 >
stop

'================================================

cond
*.state .torpedo =
*.oponent .alge =
*.nrg 500 >
start
.scaning .state store
stop

'================================================
'----- Shooting

cond
*.numties 0 =
*.paralyzed 0 =
*.state .scaning =
*.eyef 0 >
*.oponent .enemy =
*.oponent .alge = or
start
*.refxpos *.refypos angle .setaim store
*.refxpos *.xpos sub abs *.refypos *.ypos sub abs pyth 5 div 30 sub 0 floor 100 ceil *.refvelup add .up store
*.refveldx .dx store
-6 6 1 add store
*.refxpos .out4 store
*.refypos .out5 store
stop

cond
*.numties 0 !=
*.paralyzed 0 != or
*.state .scaning =
*.eyef 0 >
*.oponent .enemy =
start
.shootval 6 1 add store
-31999 .shootval store
stop

cond
*.eyef 0 =
*.oponent .friend = or
*.out4 0 !=
*.out5 0 != or
start
0 .out4 store
0 .out5 store
stop

cond
*.state .scaning =
*.eyef 0 >
*.oponent .enemy =
*.robage 5 mod 0 =
*.venom 1 >
*.numties 0 =
*.paralyzed 0 =
start
-3 6 1 add store
0 .shootval store
stop

cond
*.state .scaning =
*.eyef 0 >
*.robage 10 mod 0 =
*.oponent .alge =
*.venom 1 >
*.numties 0 =
*.paralyzed 0 =
start
-3 6 1 add store
0 .shootval store
stop

cond
*.state .scaning =
*.eyef 0 >
*.robage 10 mod 1 =
*.oponent .alge =
*.venom 1 >
*.numties 0 =
*.paralyzed 0 =
start
.setaim 6 1 add store
*.refxpos *.refypos angle 682 add .shootval store
stop

cond
'*.poisoned 0 =
*.body 50 >
*.state .scaning =
*.eyef 55 >
*.oponent .enemy =
*.oponent .alge = or
start
*.nrg 30 div 20 ceil *.eyef 40 sub 0 floor sgn *.body 40 sub 0 floor sgn mult mult 1 floor .shootval store
stop

'================================================


'================================================
'----- Spread

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 mod 16 >=
*.robage 200 >= or
start
*.aim 35 add .setaim store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 mod 16 <
*.robage 200 <
start
20 .dx store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 !=
*.oponent .friend =
*.robage 20 mod 16 >=
*.robage 200 >= or
start
*.aim 35 add .setaim store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 !=
*.oponent .friend =
*.robage 20 mod 16 <
*.robage 200 <
start
20 .dx store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.robage 100 >=
*.robage 1000 <
*.eyef 0 =
*.robage 20 mod 10 >
start
20 .dx store
stop

'================================================


'================================================
'----- Aim

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye1 0 >
start
*.aim *.eye1dir add .setaim 500 1 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye2 0 >
start
*.aim *.eye2dir add .setaim 500 2 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye3 0 >
start
*.aim *.eye3dir add .setaim 500 3 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye4 0 >
start
*.aim *.eye4dir add .setaim 500 4 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye5 0 >
start
*.aim *.eye5dir add .setaim 500 5 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye6 0 >
start
*.aim *.eye6dir add .setaim 500 6 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye7 0 >
start
*.aim *.eye7dir add .setaim 500 7 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 =
*.robage 20 >
*.oponent .friend = and or
'*.eye8 0 >
start
*.aim *.eye8dir add .setaim 500 8 add * abs sgn mult store
stop

cond
*.state .scaning =
*.state .torpedo = or
*.eyef 0 >
*.oponent .friend =
*.in4 0 !=
*.in5 0 != or
*.in4 *.in5 dist 1000 <
start
*.in4 *.in5 angle .setaim store
20 .dx store
stop

'================================================


'================================================
'----- Reproduction

cond
*.state .scaning =
*.eyef 0 =
*.oponent .friend = or
*.nrg 3100 > or
*.nrg 300 >
*.body 100 > and
*.totalmyspecies 70 < and
*.nrg 500 >
*.body 100 > and
*.totalmyspecies 70 >= and or
*.repspin 0 =
start
*.robage 1 add .repspin store
stop

cond
*.robage 1 =
*.totalmyspecies 5 =
*.nrg 3000 %=
*.body 1000 =
start
*.robage 1 add .repspin store
stop

cond
*.state .scaning =
*.repspin 0 >
*.repspin 1 add *.robage =
start
*.aim 511 add .setaim store
0 .up store
0 .dx store
stop

cond
*.state .scaning =
*.repspin 0 >
*.repspin 2 add *.robage =
start
*.aim 341 add .setaim store
0 .up store
0 .dx store
stop

cond
*.state .scaning =
*.repspin 0 >
*.repspin 3 add *.robage =
start
*.aim 511 add .setaim store
0 .up store
0 .dx store
stop

cond
*.state .scaning =
*.repspin 15 add *.robage <
*.repspin 0 !=
start
0 .repspin store
stop

cond
*.state .scaning =
*.repspin 0 >
*.nrg 300 >
*.body 100 >
*.repspin 1 add *.robage =
*.repspin 2 add *.robage = or
*.totalmyspecies 70 <
*.eyef 0 =
*.oponent .friend = or
*.oponent .alge = or
start
32 .repro store
0 6 1 add store
stop

cond
*.state .scaning =
*.repspin 0 >
*.nrg 500 >
*.body 100 >
*.repspin 1 add *.robage =
*.repspin 2 add *.robage = or
*.totalmyspecies 70 >=
*.eyef 0 =
*.oponent .friend = or
*.oponent .alge = or
start
32 .repro store
0 6 1 add store
stop

cond
*.state .scaning =
*.repspin 0 >
*.oponent .enemy =
*.eyef 0 !=
*.nrg 300 >
*.body 100 >
*.repspin 1 add *.robage =
*.repspin 2 add *.robage = or
start
*.refxpos .birthx store
*.refypos .birthy store
.torpedo .birthstate store
5 .repro store
0 6 1 add store
stop

cond
*.paralyzed 25 >
*.body 50 >
*.nrg 100 >
start
30 .aimsx store
*.refxpos .birthx store
*.refypos .birthy store
.torpedo .birthstate store
5 .repro store
'0 6 1 add store
stop

cond
*.paralyzed 0 !=
*.shflav 0 !=
*.shflav -2 !=
start
*.shang .aimshoot store
.shootval 6 1 add store
-31999 .shootval store
stop

'================================================


'================================================
'----- Body and such + some defence stuff

cond
*.state .scaning =
*.nrg 200 >
*.body 500 <
*.totalmyspecies 70 > or
start
100 .strbody store
stop

cond
*.state .scaning =
*.nrg 100 <
*.body 20 >
start
100 .fdbody store
stop

cond
*.state .scaning =
*.shell 50 <
*.nrg 50 >
start
20 .mkshell store
stop

cond
*.state .scaning =
*.shell 200 <
*.nrg 180 >
*.body 120 >
start
200 *.shell sub .mkshell store
stop

cond
*.state .scaning =
*.venom 50 <
*.nrg 20 >
start
50 *.venom sub .strvenom store
stop

cond
*.state .scaning =
*.shell 300 <
*.nrg 200 >
*.body 100 >
*.eyef 0 >
*.oponent .enemy =
*.refvelscalar 20 > or
start
300 *.shell sub .mkshell store
stop

cond
*.state .scaning =
*.shflav 0 !=
*.shflav -2 !=
*.shflav -3 !=
*.nrg 80 >
*.venom 5 >
start
*.aim *.shang sub .setaim store
-3 6 1 add store
10 .shootval store
stop

cond
*.state .scaning =
*.shflav 0 !=
*.shflav -2 !=
*.shflav -3 !=
*.nrg 80 >
*.venom 5 <=
start
*.aim *.shang sub .setaim store
.setaim 6 1 add store
*.refaim 682 add .shootval store
stop

cond
*.fixpos 0 !=
start
0 .fixpos store
stop

cond
*.state .scaning =
*.pain 60 >
*.shflav 0 !=
*.shflav -2 !=
start
*.maxvel .dx store
stop

cond
*.shflav 0 !=
start
0 .shflav store
stop

start
.deltie inc
stop

cond
*.numties 0 >
*.robage 1 >
*.toponent .friend !=
start
*.tiepres .tienum store
.locs 1 sub rnd 2 mult .startloc add dup * .tieloc store
1 add * .tieval store
*.numties .deltie store
stop

'================================================


'================================================
'----- Torpedoes

cond
*.state .scaning =
*.oponent .enemy =
*.eyef 0 !=
*.eyef 10 <
*.body 500 >
*.totalmyspecies 50 <
*.refshell 0 >
*.refshell *.refbody add *.refnrg add *.shell *.body add *.nrg add > '-not great...
start
*.refxpos .birthx store
*.refypos .birthy store
.torpedo .birthstate store
5 .repro store
0 6 1 add store
stop

cond
*.robage 1 >
*.body *.nrg add 200 <
*.oponent .alge !=
*.eyef 0 = or
start
.torpedo .state store
stop

cond
*.robage 0 =
*.state .torpedo =
start
*.birthx *.birthy angle .setaim store
stop

cond
*.state .torpedo =
*.body 1 >
start
*.body 10 mult 10 sub 0 floor .fdbody store
stop

cond
*.state .torpedo =
*.oponent .enemy =
*.numties 0 =
*.eyef 0 !=
start
*.refxpos *.refypos angle .setaim store
*.refxpos *.xpos sub abs *.refypos *.ypos sub abs pyth 10 div 30 sub 0 floor 100 ceil *.refvelup add .up store
*.refveldx .dx store
*.refvelsx .sx store
1 .tie store
.eye5dir .tieloc store
.spinoffset .spineyespace 4 mult add .tieval store
stop

cond
*.state .torpedo =
*.oponent .alge =
*.eyef 0 >
start
0 .up store
0 .dx store
0 .sx store
0 .tie store
*.aim *.eye8dir add .setaim store
stop

cond
*.state .torpedo =
*.toponent .enemy =
*.numties 0 >
*.robage 1 >
start
*.tiepres .tienum store
.locs 1 sub rnd 2 mult .startloc add dup * .tieloc store
1 add * .tieval store
40 .stifftie store
200 .fixlen store
*.trefxpos *.trefypos angle .setaim store
*.trefvelup .up store
*.trefveldx .dx store
0 .deltie store
stop

cond
*.state .torpedo =
*.toponent .friend =
*.numties 0 >
start
*.tiepres .deltie store
stop

start
.fixpos dec
stop

'================================================


'================================================
'----- Viral and mem defence.
'Haven't realy gotten around to make a propper defence.

cond
*.keyloc .startkey *.randm add !=
*.venval -2 != or
*.vloc .shoot != or
start
.startkey *.randm add .keyloc store
-2 .venval store
.shoot .vloc store
stop

cond
*.vtimer 0 !=
start
0 .vshoot store
stop

cond
*.repro 0 !=
*.repro 32 !=
*.repro 5 !=
start
0 .repro store
stop

cond
*.delgene 0 !=
*.delgene *.genekill !=
start
0 .delgene store
stop

'================================================

end
« Last Edit: May 09, 2014, 11:03:39 AM by Botsareus »

Offline bacillus

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Spinner v1.52 (F2) (Moonfisher) 02-10-08
« Reply #1 on: October 02, 2008, 06:15:08 PM »
A little competition, Republican Bee vs. Spinner, eh?
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan

Offline Commander Keen

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Spinner v1.52 (F2) (Moonfisher) 02-10-08
« Reply #2 on: October 02, 2008, 07:27:35 PM »
It's called Evolution

Offline abyaly

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Spinner v1.52 (F2) (Moonfisher) 02-10-08
« Reply #3 on: October 02, 2008, 08:04:33 PM »
Spinner won't be able to fool refeye conspec of a bot who has exactly 9 eyes. Do you know why?
Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
        -- (Terry Pratchett, Carpe Jugulum)

Offline bacillus

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Spinner v1.52 (F2) (Moonfisher) 02-10-08
« Reply #4 on: October 02, 2008, 08:22:44 PM »
Beacuse every bot has nine eyes and the system is broken  
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
- Carl Sagan

Offline Commander Keen

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Spinner v1.52 (F2) (Moonfisher) 02-10-08
« Reply #5 on: October 02, 2008, 08:39:07 PM »
Astronomo v2 is out...

It can beat Spinner 1.52, and I tested itself against the previous version as well just to make sure it is an improvement, especially since it fires no -1/-6 shots at all!
Yes, you heard me right. It doesn't shoot -1/-6 shots at all.  
I'm still not sure I got all the bugs out of the feeding off veggies code, but it seems to kill everything fast enough...