Author Topic: IM is getting interesting  (Read 8032 times)

Offline Moonfisher

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IM is getting interesting
« Reply #15 on: October 12, 2008, 09:00:39 AM »
I tried running a sim on IM to see what was going on.... but I just keep getting flyfruits in, probably from old population files....
I can see there's 6000 seasnakes out there, but it looks like it's no longer the one that was infected by the fruitflies virus... it seems the sims are frozen or moving realy slow, I never recieved anything from erics sims and the population grafs where frozen... (But didn't run the sim that long, they may just have been slowed down a lot)
So basicaly I just want to ask : IS the seasnake out there infected or is it a new one ? And if it's the infected version could you post the code and how many mutations it's reached ? Would love to take a look at it, last I checked it you could barely see any traces of the original code and it's new behaviors where pretty interesting...

Offline bacillus

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IM is getting interesting
« Reply #16 on: October 13, 2008, 12:45:53 AM »
Last time I went online, and I actually managed to get something in that could survive more than ten seconds, it was a Seasnake that mutated to some sort of blob. For some reason, their body mass was 0.49. Is that supposed to happen, I though 1 was the minimum?
"They laughed at Columbus, they laughed at Fulton, they laughed at the Wright brothers. But they also laughed at Bozo the Clown."
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Offline Moonfisher

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IM is getting interesting
« Reply #17 on: October 16, 2008, 10:09:28 AM »
Yeah I also thought 1 was suposed to be the minimum, but I guess it must have found a way around that.
If it was acting like a blob and had such a small body size then I think it could have been the infected seasnake you got, I know it was dominating IM for a while...
But I can't get IM to work atm, last I got something in it was a seasnake infected with the fruitflies virus once, and infected twice by some other virus.
Looked like this :
Code: [Select]
''''''''''''''''''''''''  Gene:  1 Begins at position  1  '''''''''''''''''''''''
 start
 189 0 >
 *626 -4 =
 50 .repro store
 314 *.aimleft store
 *.out3 *.refvelup =
 *.robage 1 >
 or
 !%=
 0 *769 and
 *.thisgene 1 <
 326 store
 *.thisgene 1 * 340 1 rnd mult store
 *872 *.myeye =
 *.out3 0 !=
 and
 *.thisgene -11 >=
 and
 *366 <
 store
 *.vtimer 0 =
 *.thisgene 94 store
 335 329 store
 stop
''''''''''''''''''''''''  Gene:  1 Ends at position  61  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  62  '''''''''''''''''''''''
 cond
 *111 431 !=
 start
 99 .sharenrg store
 298 *-274 store
 336 .memloc store
 336 .tmemloc store
 3 rnd 973 store
 *.body 5 >
 *.nrg 80 >
 and
 *.maxvel *.dn store
 50 .repro store
 *.tin3 1000 <
 *.nrg 164 >
 and
 60 mult 10 *.body sub .strbody store
 not
 *.body 1 >
 and
 *.body 10 mult 10 sub 0 floor .fdbody store
 *.numties 0 !=
 *.robage 1 !%=
 .tienum store
 *.numties and
 *.numties .deltie store
 *-284 dupbool
 *973 1 =
 and
 453 .tieloc store
 1000 .tieval store
 dropbool
 dupbool
 *973 =
 and
 509 .tieloc store
 -1 .tieval store
 dropbool
 *973 8 >
 true
 8 .tieloc store
 -31999 .tieval store
 *.numties 0 =
 *.body 1 =
 and
 dupbool
 *.eye5 0 =
 *.memval *.dnalen =
 or
 and
 350 .aimright store
 dropbool
 *.eye5 0 !=
 and
 *.memval *.dnalen !%=
 and
 *.refbody 20 >
 *.totalmyspecies 600 >
 or
 and
 *.refxpos *.refypos angle .setaim store
 .tie inc
 clearbool
 dec
 *.thisgene *.genes sgn add .mkvirus store
 *.genes 777 *777 1 sub -1 mult sqr dup *777 .genes dec
 *.thisgene 1 sub *.thisgene 1 sub sgn mult *.thisgene 1 add *.thisgene 1 sub sgn 1 sub store
 stop
''''''''''''''''''''''''  Gene:  2 Ends at position  252  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  3 Begins at position  253  '''''''''''''''''''''''
 start
 *189 ~ >
 *.refkills -4 =
 50 315 angle 300 .aimleft store
 *.out3 *.refvelup =
 *.robage 1 >
 or
 =
 0 *769 and
 *.thisgene 1 add 326 store
 *.thisgene 1 * 340 1 rnd mult store
 *872 *.myeye =
 *.out3 0 !=
 and
 *.thisgene -11 <
 and
 *366 .delgene store
 *.vtimer 0 =
 *.thisgene .mkvirus store
 dec
 329 94''''''''''''''''''''''''  Gene:  3 Ends at position  312  '''''''''''''''''''''''

But the last one I got before that was just infected twice by the fruitflie virus and strongly mutated.
This one :
Code: [Select]
''''''''''''''''''''''''  Gene:  1 Begins at position  1  '''''''''''''''''''''''
 cond
 *111 431 !=
 start
 99 .sharenrg store
 .dnalen store
 300 .memloc store
 336 973 store
 *.body 5 >
 *.nrg 80 >
 dropbool
 *.maxvel .dn store
 50 .repro store
 *.totalmyspecies 1000 <
 *.nrg 200 >
 and
 60 mult not
 *.body 1 >
 and
 *.body 0 sub 10 drop 10 91 floor 312 *.robage !=
 0 *.numties 1 -3 >
 .tienum inc
 *.numties .up store
 >
 or
 and
 *.numties .deltie store
 dupbool
 *973 and
 =
 1 453 .tieloc store
 1000 .tieval store
 not
 and
 =
 2 *973 dupbool
 452 .tieloc store
 -1 .tieval store
 dropbool
 *973 2 >
 and
 8 .tieval store
 1 *.body =
 0 *.numties =
 and
 dupbool
 *.eye5 0 =
 *.memval *.dnalen dec
 =
 or
 and
 350 .aimright store
 *.eye5 0 *.dnalen !%=
 and
 *.refbody 20 >
 *.totalmyspecies 600 >
 or
 and
 *.refxpos *.refypos floor .setaim store
 .tie inc
 clearbool
 dec
 *.thisgene *.genes sgn add >=
 *.genes 777 *777 1 sub -1 mult sqr dup *777 .genes dec
 *.thisgene 1 sub *.thisgene 1 sub sgn mult *.thisgene 1 add *.thisgene 1 sub sgn 1 ceil dec
 stop
''''''''''''''''''''''''  Gene:  1 Ends at position  179  '''''''''''''''''''''''

''''''''''''''''''''''''  Gene:  2 Begins at position  180  '''''''''''''''''''''''
 cond
 *104 431 2 !=
 start
 .eye5width store
 336 .eye3width store
 336 .tmemloc store
 *.body 80 >
 and
 *.maxvel store
 402 -133 1000 <
 *.nrg 200 >
 and
 ^ 60 *.body 10 mult sub .strbody inc
 not
 *.body 10 mult 10 sub 0 floor .fdbody store
 *.numties 0 div *.robage 1 >
 and
 *.tiepres .tienum store
 *.tmemval *.dnalen !=
 *.numties 8 >
 or
 and
 *.numties .deltie store
 *.tmemval *.dnalen !=
 452 .tieloc store
 -1 .tieval store
 *.numties 0 =
 and
 dupbool
 *.eye5 0 =
 *.memval dec
 *.dnalen =
 or
 and
 350 .aimright store
 dropbool
 *.memval *308 !=
 and
 *683
''''''''''''''''''''''''  Gene:  2 Ends at position  278  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  3 Begins at position  279  '''''''''''''''''''''''
 cond
 .setaim store
 .tie inc
 clearbool
 *.genes
''''''''''''''''''''''''  Gene:  3 Ends at position  285  '''''''''''''''''''''''
''''''''''''''''''''''''  Gene:  4 Begins at position  286  '''''''''''''''''''''''
 cond
 .genes dec
 *.thisgene *.genes sgn add .mkvirus store
 *.genes 777 *777 1 sub overbool
 mult sqr dup store
 mult *777 store
 *.thisgene 1 sub sgn 1 *.thisgene *.shootval mult sqr *.thisgene add 7 1 sub clear add sgn -1 mult mult add .delgene store
 else
''''''''''''''''''''''''  Gene:  4 Ends at position  331  '''''''''''''''''''''''

The last one posted had a very interesting behavior, it no longer killed alge, and tie to everything including it's own, forming some kind of fungus wigling around and tieing the alge together, but only with very few bots. (It used to eat up everything in few second and grow heavily in numbers, now it keeps a low population and keeps the alge alive)
So it seemed like it had lost it's power, but if I intrudced carnivored to the sim the new species would attack the alge and the infected bots suddenly exploded in population killing evything in sight, then once the threat was eliminated they would go back to their previous behavior...
I'm not sure how it's doing that, but seemed to work realy well for some reason. Probably because it's not very strong against mutations, so the original rapid reproduction was causing it to devolve.
But I was kind of curious to see if it would eventualy lead to a dead end, or if it was still evolving on IM... saw there was 6000 seasnakes, but the population never updates and I never recieve anything from outside... only from old sims I was running myself... very old sims by now...
« Last Edit: December 22, 2011, 11:38:18 AM by Shasta »