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Numsgil:
Explain the save file format to me. I was thinking of doing something similar. Is is the sort of thing that I could unzip separate from the program and make changes by hand?
goffrie:
I'm using Boost.Serialization to handle the saving/loading, but basically if you use 'gzip' or a compatible program to decompress the save file (adding a .gz extension would be helpful) you can see the XML with somewhat descriptive tags.
Numsgil:
Hah, that's really cool. I'm gonna try it now.
It works! Sorta... Is there binary embedded in the XML? I'm seeing a lot of stuff that doesn't look quite right:
--- Code: --- <storecost>0.039999999</storecost>
<agecost>9.9999997e-005</agecost>
<botdensity>1</botdensity>
<vegfeed>100<9ity>
<vegfeed>100<9ity>
<vetem>item_version>
<item>2</item>
<62>2</item>
tem>
<62>2</item>
tem>
<62>2</item>
tem>
<62>2</item>
tem>
>2</item>
tem>
>2<
--- End code ---
Followed by a bunch of gibberish that looks like binary. I used winace to unzip it, let me try it with 7zip.
EDIT: 7zip said my save was broken. Maybe it was a bad save or bug or something. I'm done tinkering for now, but you might want to give it a try.
goffrie:
Huh, it looks like the Windows compilation was broken, it doesn't save valid files but the (theoretically identical) Linux version does. I'll look into this.
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