Welcome To Darwinbots > Newbie
question about costs / evo
Numsgil:
They let you specify different costs for different sorts of DNA commands. A *number is something in the DNA that looks like *.this Basic commands are things like add, sub, mult and div. Advanced commands are things like pyth, sqrt, etc.
The original thinking was to allow more complex commands, like pyth and sqrt, to cost more than more basic commands, to favor things like add that people are good at figuring out what it does. Anymore I think the whole thing is overly complex, so it's safe to ignore it if you want to
Nitus:
--- Quote from: Numsgil ---They let you specify different costs for different sorts of DNA commands. A *number is something in the DNA that looks like *.this Basic commands are things like add, sub, mult and div. Advanced commands are things like pyth, sqrt, etc.
The original thinking was to allow more complex commands, like pyth and sqrt, to cost more than more basic commands, to favor things like add that people are good at figuring out what it does. Anymore I think the whole thing is overly complex, so it's safe to ignore it if you want to
--- End quote ---
Oh, ok. Well, I'm sure it'll someday be on the wiki.
I have to admit I'm impressed with the work that's been done since the last time I updated. I was skeptical at first, because in the earlier releases [at least as far as plebs or "end users" go] made me feel that some of the intent behind darwinbots had been lost in the eagerness to facilitate someone's bot-writing. But I can see already that I should have checked in earlier and updated, because it's clear now that much of what I thought was being lost was simply in utero, waiting to be implemented.
Since the last time I checked in, you guys have taken my doubts and turned them into admiration - kudos to whoever it is that works on this thing.
Testlund:
I think the consensus here is that command costs shouldn't be used because it selects against complexity. Maybe Eric will remove that part of the cost tab in the future. Some may think that ANY cost selects against complexity, but I think morphological costs are just natural. In the sim I'm running right now I started out by having CostX set to 0 until population increased it. Currently my sim is at 23M cycles and CostX at 0.11. All my heterotrophs have died and my autotrophs are doing nada except replicating. A very boring sim.
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