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Hello! And a few questions

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Numsgil:
Most of my sims are usually running at about 3 cyces/sec.  It's a good balance between my impatience and population sizes.  Aim for as slow as you can stand (since that means larger populations, and hopefully some extra stability), keeping in mind that a zerobot sim needs millions of cycles.

Lyndon:
Do you turn the graphics off and set it to flicker fast?
Mine is 3 cycles normally but it's more than likely that your sim is much bigger than it.
Doing a bit of math that makes it seem like it would take over a week to get any sort of results, and I normally turn my computer off.
Is DB compatible with windows 2000? Because I have an old desktop lying around that could be left on.

Numsgil:
As far as I know it's compatible with every windows version except maybe Win95.

I usually turn of "poffs", "skins", and turn the graphics off entirely when I walk away from it.  Flicker mode will help if you have a sub standard graphics card.  On my machine with a 6800 GT, flicker mode doesn't make a difference at all.

Lyndon:
Well flicker doesn't seem to do much on my laptop besides make it hard to click when paused  
Although this laptop is kind of slow it has quite a good graphics card.
I have been trying a sim with just a zerobot with veggie turned on, lots of mutations, no reproduction yet but one evolved to move down (didn't do much since I had gravity on pulling them down).
How many 0s should I include in the zerobot DNA for relatively quick results? I think I used one with 100 0's in this sim.

Numsgil:
The longer the genome the more room there is for mutations to make something.  If you think about it abstractly, there are (#zerobots * #basepairs) base pairs in the sim.  Increasing the number of zerobots can be expensive, but increasing the number of basepairs is far less so.

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