Bots and Simulations > Tips and Tricks

Random Stuff

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shvarz:
I'm just having fun with internet mode, which recently worked OK for me. My sim is very diverse with different bots and different veggies dominating at different times, sometimes in "rock-paper-scissors" scenarios. The local folder where I save bots also proves to be very useful, as it now often re-seeds the sim with "new" bots (veggies don't usually go extinct for me).

I'm just having fun with internet mode, which recently worked OK for me. My sim is very diverse with different bots and different veggies dominating at different times, sometimes in "rock-paper-scissors" scenarios. The local folder where I save bots also proves to be very useful, as it now often re-seeds the sim with "new" bots (veggies don't usually go extinct for me).

Endy:
Found something weird about zero stores, they don't remove the value that was going to be stored.

ie.

60 0 store 50 store

would store 60 in 50.

Probably not too much of an issue for most people, but it'll mess up the code if attempting to use the stack more than normal. Found that using "swap dup dup etc." works well for clearing out the unwanted value. Might actually be useful since you could tell if a prior store didn't occur, haven't tried this myself though.

Not sure if this was mentioned anywhere else, but I figured I should mention it in case anyone else was having trouble.

bacillus:
Not that many people use it anymore, but it would screw up conditionless logic.

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