Code center > Dead-End and Solved Suggestion Requests
If--then--else
Numsgil:
A seperate program to run some tests on the enzymes would probably be a good idea. It shouldn't be too hard to run some basic evolution sims in a new program to figure out what works and what doesn't (like do we need to have incentive to selectively feed or not).
The chromosome idea I had was to have 'strands' of DNA that execute simoltaneously and can be 'stuck' together in pairs. Then things like crossing over and sexual reproduction become trivial. (to implement I mean).
Most bugs seem to be gone. Well, besides the save/loading problems and snapshot.
When you mean interface, do you mean the options menu? Because I spent alot of time on that, and I'd like to think I made it much simpler.
The wiki I toy with from time to time, but never as much as I'd like. Still, it's comming along. Would someone go through and do the sysvars for ties? To be honest I haven't really messed much with ties yet. Of course, that's like most of the sysvars.
Zelos:
I think the program is more important than the sites if you ask me
Botsareus:
If you ask me , I think its better to realise darwinbots with matabolism, call somthing like: DB3.0BetaA , DB3.0BetaB , DB3.0BetaC... Then when we figure it out we clean the ftp from the virsions we dont need.
Light:
What happened to the changes that you were doing to the combat?
As far as I can tell the limit on slime and shell is still set at 200, is it going to be removed, with the arrival of powered shots?
Numsgil:
There shouldn't be any limit at all on slime and shell. And powered shots should be working.
Try storing -200 in shootval when you fire a -1 shot. The shot should last a long time.
Sometimes I make a change to something and it doesn't save.
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