Author Topic: in-cycle switching of control sysvars like .readtie and .focuseye  (Read 6938 times)

Offline goffrie

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in-cycle switching of control sysvars like .readtie and .focuseye
« Reply #15 on: May 08, 2008, 06:32:25 PM »
Quote from: Peksa
Code: [Select]
cond
 *.eyef 50 >
 start
 10 .up store
 stop
 
 A bunch of unrelated DNA here.
 
 cond
 *.up 10 >=
 start
 -1 .shoot store
 stop

Uh, this already works IIRC.
This thread talks about control sysvars which modify other sysvars.
« Last Edit: May 08, 2008, 06:33:50 PM by goffrie »

Offline Peksa

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in-cycle switching of control sysvars like .readtie and .focuseye
« Reply #16 on: May 08, 2008, 06:36:44 PM »
Oops, my bad. It does work, I tested it.

Offline bacillus

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in-cycle switching of control sysvars like .readtie and .focuseye
« Reply #17 on: May 23, 2008, 03:14:08 AM »
I imagine this would be another thing seriously slowing down processing speed on the larger scale. Good idea though. The problem would be associating all the values with their corresponding ties.
« Last Edit: May 23, 2008, 03:14:56 AM by bacillus »
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Offline abyaly

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in-cycle switching of control sysvars like .readtie and .focuseye
« Reply #18 on: June 01, 2008, 08:56:09 PM »
I really like this idea. Right now ties are really limited in that you can only do one to one tie during a cycle. Doing as many things as you like to as many ties as you like during the same cycle would make multibots have much more potential. This is a direction we should be going.

Lancre operated on the feudal system, which was to say, everyone feuded all
the time and handed on the fight to their descendants.
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