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P2P Internet Mode

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Cyberduke:
Ok I would love to help, It looks like a really interesting project, It’s been like 7 years since I used any VB6 but my C# is current, I am experienced with sockets and GDI+ and a little bit of XNA, but I am sure TAO can't be that hard to learn.

Numsgil:
Actually I'm leaning towards XNA at the moment instead of TAO and OpenGL, since then I can get Darwinbots running on my XBox360.  Give me a few days (it's milestone week at work) and I'll update the pages on the wiki with instructions for the new source code I've been working on.

Cyberduke:
I have been wanting to do something for the Xbox for a while (I have one too) It would be great for running and displaying the simulation and even sharing bots about.
does the new v3 have any existing graphical concepts? I.e. to look like you’re looking under a microscope

http://www.youtube.com/watch?v=w8O4OolGcPg...feature=related

Is the DNA going to be executed in a single thread (each bots in turn) or in parallel via a thread pool?

Numsgil:
DNA execution is embarrassingly parallel, so I'm probably going to set up some threading in that regard.

Graphics wise I haven't given it as much thought as possible.  Right now my plans are to make a cleaner version of the current DB2 graphics.  Basically a vector graphic look, with lots of curves that tessellate to a proper level as you zoom in and out.

Cyberduke:
At the minute I am still suffering from 'so much to read so little time',
especially on all the biological side of things as I have no previous knowledge there.

The P2P networking... has there been any discussion on distributed computing?
As in when your client comes online your added to an existing web as an environment to the left, right, above or below someone else’s?  So Individual bots can wonder off the left of your screen, get taken out of your game and sent to the person on your left whereby it re-appears coming out from right side of their screen?

Would that even be desirable?

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