Bots and Simulations > Untagged bots
Preying Plankton
bacillus:
No, that could be the problem. How does that affect the bot?
gymsum:
Hmm... Im not sure. I always develop for pond mode; low-med friction... It remebers a location once every cycle and uses that past spot to produce forward momentum. It could be the friction is too high and/or a problem with how I wrote the code. It used to store to .vel but I tryed to fix it many times.
gymsum:
Debuged:
*.vel *.trefvel sub *.timer add mod 20 rnd 1 2 mult mod *.tin5 *.tielen mult *.mass mult *.eyef mod *.tin10 add *.numties *.tiepres add mult add .fixlen store
so it could have been this error here:
*.vel *.trefvel sub *.timer add mod 20 rnd 1 2 mult mod *.tin5 *.tielen mult *.mass mult *.eyef mod *.tin10 add *.numties *.tiepres add mult add .fixlen store
45 .stifftie store .fixlen store
45 .stifftie store
I removed the double stiftie store, and the redundant fixlen store. My guess is that somewhere the 45 from stifftie and the fixlen value found before were added or multiplied or something. I've managed to correct this in the next release of Plankton Kinetic. Also I still manage to find a new behavior every test, so Im going to try and figure out a way to get these behaviors ingrained as being able to be selected based on specification. For now tho, it acts just how I like it, so I may not change it beyond this third release.
Botsareus:
Two reasons it is being moved to untagged.
1.) It no longer qualifies as Vegy.
2.) It is formatted wrong.
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