Heres one for the records, its not a veggie:
cond
*.robage mod *.timer .repro store
*.robage mod *.timer .shootval store
-1 *.timer *.robage div mult .shoot store
stop
end
I dont think you could find a worse candidate for a small time simulation because it doesnt do anything to survive, it just duplicates, not even moving to create a third or fourth one, perfect prey for your bot.
edited for your pleasure. Does not push 50 .repro every cycle, in fact he ratio of times not stored to times stored is logarythmic to time. and actually stores .repro based on time, which eventually should destroy the bot since its age will vary significantly each generation from the timer, pusing the values wrapped higher into infinity. call it the infinity destroyer. has a slight chance for successs because of mutations, other than that should be a complete failure. Ok, now with even more time-dependent changing values.