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Energy bug RESOLVED 2.43.1k

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shvarz:
Sim was OK until I saved it. Re-started this morning - the sun is down, but the energy keeps coming in, way above the limits I have in energy management options.

shvarz:
OK, one part of the problem was that the cost multiplier became reset to 0 for some reason. Still, it should not lead to increase in energy when sun is down...

shvarz:
bump

I still see this happening. In fact, I can set the feeding veggies amount to 0 and the number of bots and their energy still continues to increase. This is a serious free energy bug.

EricL:
on it...

EricL:
I'm still working on this, but I don't think it's a bug and I don;t think it's related to tripping through a sim file.  I think it is a design issue.

The sun is not on.  I have verified this.  Your bots arn't receiving nrg from the sun, they are making it themselves by shooting each other with waste shots.

All your bots are veggies, which means all of them can convert waste to nrg at a pretty effecient rate (.waste/2).  I haven't tracked down how the waste is being produced, but it wouldn't surprise me if we have a magic nrg creation cycle somewhere where given your costs, bots can produce waste, shoot it and make themsleves nrg without the sun being out.  In short, you've evolved mushrooms.

I'll keep on it and find where that waste is coming from.  It's quite possible we have a waste leak bug somewhere such as shooting waste not using it or similar (although I've verfied that isn't it).  Stay tuned.

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