Code center > Suggestions
Collisions
Zelos:
I think we shall use physical things. im more of the reallity guy. the momentum in a system is always 0
PurpleYouko:
--- Quote ---the momentum in a system is always 0
--- End quote ---
How does that work then?
If the system is closed then no energy can go in or out. But even then the momentum (or KE) can be converted to heat or light or back to KE.
If you have zero momentum then you must also have zero motion.
Or are you saying that the net change in momentum during a collision is always zero? Meaning that the total momentum for both robots is the same both before and after the collision.
Again this only applies to an idealized system where no energy can be converted to any other forms. Doesn't happen in real life situations as a certain amount of momentum is always converted to a different form of energy such as heat, light or sound.
([span style=\'font-size:8pt;line-height:100%\']For simplicity's sake momentum and kinetic energy are assumed to be the same[/span])
Botsareus:
who here plays tabel pool? How can I get dbs to behave like that when they collide?
2nd qustion: Was the exselaration messed up too?
Zelos:
it worx coz momentum cant be converted to any energy form. its kenetic energy that can. if I throw something in space at one direction, my body gets movementum in the other direction, which would be - compared to the thing I throw. if it have 5 as momentum, then I get 5 momentum in the other direction. so it becomes like 5-5=0. still 0 momentum. no matter what you do, it will always be 0
and PY, ure 42, right?, you should know better than thinking momentum and kenetic energy are the same, its completly different thing
Numsgil:
If you don't like sticky collisions Bots, what did you vote for? Shouldn't your vote be for the 2nd choice?
In reality either collisions system hardly effects the bots at all. Most good bots will probably either bump veggies along in front of them or never touch them at all.
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